Factors: So you can have up to 12 6/6 creatures with this. Doesn't sound too bad, could be some Time/Entropy (you gotta draw them fast). Actually, nice idea, really.
Elemental Factors: Now those may verge on being overpowered. I take 2 of each element in a deck, about 2-6 Supernovas, Hourglasses, Tie Factories/Towers, Entropymark and can quickly fill my field with growing creatures, peaking at 22 22/22 creatures and one weaker, or so.
Betrayal: I'd give 12 Darknesse cost.