I think that "wrong skill/no skill" could be thought as mutation since it can give some weird and useful skills for the reflection creatures although their hp and attack will stay same as the originals. Perhaps I could put it a bit more clearly. It is now "new skill".
Chance to get this should perhaps be improved since if I calculated it right, it is only 7.5% (First 60%, then 25% and then 50% of those...)
I modified the mirrors a bit.
I switched "delayed for 3 turns" to "creature with halved attack & hp" since I think it would fit better for the concept. Also buffed the upgraded mirror a bit.
Singularities were actually nice idea. I added them too.
