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$$$man

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Re: Deep Sea Terror | Deep Sea Terror (Upgraded) https://elementscommunity.org/forum/index.php?topic=8995.msg105872#msg105872
« Reply #12 on: July 01, 2010, 10:07:23 pm »
I like it like that. Perhaps you don't need to tell "with more than 3 hp" because it would still own, and simple = better.

1hp would suck vs fire shield after thinking a bit, 3 seems ok.

I like this card definitely.
yah i put it like that because planplans generator doesn't have room

Offline DevilLoss

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Re: Deep Sea Terror | Deep Sea Terror (Upgraded) https://elementscommunity.org/forum/index.php?topic=8995.msg105876#msg105876
« Reply #13 on: July 01, 2010, 10:15:55 pm »
i like the idea and i see no problem with health being at 3 hp i would certianly use this in a water deck and maybe also fire since u could use freeze and rage pots and rainof fire to just massacre all creatures and then rape there hp with this guy be a fun deck to run
The Devil what more is there to say.

$$$man

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Re: Deep Sea Terror | Deep Sea Terror (Upgraded) https://elementscommunity.org/forum/index.php?topic=8995.msg105878#msg105878
« Reply #14 on: July 01, 2010, 10:19:51 pm »
i like the idea and i see no problem with health being at 3 hp i would certianly use this in a water deck and maybe also fire since u could use freeze and rage pots and rainof fire to just massacre all creatures and then rape there hp with this guy be a fun deck to run
Thank u :)

Offline Zac33333

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Re: Deep Sea Terror | Deep Sea Terror (Upgraded) https://elementscommunity.org/forum/index.php?topic=8995.msg105881#msg105881
« Reply #15 on: July 01, 2010, 10:27:16 pm »
Upgraded should be Deep Sea Horror. :)

$$$man

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Re: Deep Sea Terror | Deep Sea Terror (Upgraded) https://elementscommunity.org/forum/index.php?topic=8995.msg105886#msg105886
« Reply #16 on: July 01, 2010, 10:32:34 pm »
Upgraded should be Deep Sea Horror. :)
Edited :)

Offline Zac33333

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Re: Deep Sea Terror | Deep Sea Terror (Upgraded) https://elementscommunity.org/forum/index.php?topic=8995.msg105893#msg105893
« Reply #17 on: July 01, 2010, 10:46:56 pm »
Edit topic name? :p

actionjack

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Re: Deep Sea Terror | Deep Sea Horror https://elementscommunity.org/forum/index.php?topic=8995.msg106058#msg106058
« Reply #18 on: July 02, 2010, 02:54:30 am »
Interesting concept, and love the artwork. 


The its ability does seem too complex. 

Maybe would not give it Immaterial.  Instead give it "Deep Dive" (which is like burrow, but use  :water instead)

Maybe give it 8/3, cost of 5 :water, with a ability of "Bidding:  If there are any other attacking creature with higher ATK than this creature on the field, than this creature would go in to Deep Dive."


 

$$$man

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Re: Deep Sea Terror | Deep Sea Horror https://elementscommunity.org/forum/index.php?topic=8995.msg106080#msg106080
« Reply #19 on: July 02, 2010, 03:13:01 am »
Interesting concept, and love the artwork. 


The its ability does seem too complex. 

Maybe would not give it Immaterial.  Instead give it "Deep Dive" (which is like burrow, but use  :water instead)

Maybe give it 8/3, cost of 5 :water, with a ability of "Bidding:  If there are any other attacking creature with higher ATK than this creature on the field, than this creature would go in to Deep Dive."
Well that changes the idea of the entire card. I originally intended the ability to be "if the opponent has more hp then this creature, then this creature cant attack. so it was immaterial to prevent buffs. So should i make it un-immaterial because you could still buff it.  :o

actionjack

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Re: Deep Sea Terror | Deep Sea Horror https://elementscommunity.org/forum/index.php?topic=8995.msg106103#msg106103
« Reply #20 on: July 02, 2010, 03:48:44 am »

Well that changes the idea of the entire card. I originally intended the ability to be "if the opponent has more hp then this creature, then this creature cant attack. so it was immaterial to prevent buffs. So should i make it un-immaterial because you could still buff it.  :o
Well, if you make its HP higher, maybe at 10|3, than don't think you need immaterial  and allow it buffs.  Also would still keep its cost down to 5 or 6.

That would be my suggestion. 

$$$man

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Re: Deep Sea Terror | Deep Sea Horror https://elementscommunity.org/forum/index.php?topic=8995.msg106105#msg106105
« Reply #21 on: July 02, 2010, 03:50:22 am »

Well that changes the idea of the entire card. I originally intended the ability to be "if the opponent has more hp then this creature, then this creature cant attack. so it was immaterial to prevent buffs. So should i make it un-immaterial because you could still buff it.  :o
Well, if you make its HP higher, maybe at 10|3, than don't think you need immaterial  and allow it buffs.  Also would still keep its cost down to 5 or 6.

That would be my suggestion.
I dont want to change the attack and hp of this card so i think i'll keep immaterial :)

Arondight

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Re: Deep Sea Terror | Deep Sea Horror https://elementscommunity.org/forum/index.php?topic=8995.msg106127#msg106127
« Reply #22 on: July 02, 2010, 04:27:15 am »
If there were more space on a card, I would suggest to change the ability trait/name to "Grim Aesthetics."  :) But, overall, I like this card. Simple, yet effectively so.

Kael Hate

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Re: Deep Sea Terror | Deep Sea Horror https://elementscommunity.org/forum/index.php?topic=8995.msg108417#msg108417
« Reply #23 on: July 05, 2010, 06:11:24 pm »
CURATOR COMMENT

To get to the Crucible you need to:

- Add The artists name to the card image
- Fix the disparity between the Stats in the table and the card image
- Link to Skully's deviant art profile so people can see that the art is his.
- Stop pestering me by PM.

 

blarg: