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Offline ZergvaTopic starter

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Silent Hunter | Hunter Master https://elementscommunity.org/forum/index.php?topic=51050.msg1095564#msg1095564
« on: August 31, 2013, 11:12:25 pm »
NAME:
Silent Hunter
ELEMENT:
Life
COST:
2 :life
TYPE:
Creature
ATK|HP:
2 | 5
TEXT:
Bitterness: Gains additonal attacks per turn with every poison counter on this card.
NAME:
Hunter Master
ELEMENT:
Life
COST:
2 :life
TYPE:
Creature
ATK|HP:
3 | 6
TEXT:
Bitterness: Gains additonal attacks per turn with every poison counter on this card.

ART:
-
IDEA:
Theraxin
NOTES:
Bitterness is passive.
Extra attacks are the same as on Adrenaline.
Cumulative with adrenaline.
SERIES:

« Last Edit: September 01, 2013, 12:54:59 pm by Zergva »

Offline serprex

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Re: Silent Hunter | Hunter Master https://elementscommunity.org/forum/index.php?topic=51050.msg1095568#msg1095568
« Reply #1 on: September 01, 2013, 12:14:25 am »
Make the ability a passive, remove Fate

Otherwise neat idea, though since more attacks cause more poison damage, this seems UP. Needs more health, as the ways to combo this are :water / :air (Pufferfish) or :darkness (LS) or :death (virus) or :darkness / :death (parasite). Issue: none of those elements have HP buffs. Might make for a :life / :darkness / :earth trio

Do attacks per poison multiply with adrenaline?
« Last Edit: September 01, 2013, 12:18:24 am by serprex »

Offline Drake_XIV

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Re: Silent Hunter | Hunter Master https://elementscommunity.org/forum/index.php?topic=51050.msg1095613#msg1095613
« Reply #2 on: September 01, 2013, 06:36:43 am »
May be a bit cheap for it's ability.  Also, how would Purify interact with this?

Also, I assume Bitterness can be lobo'd and that Fate is a passive trait [e.g. Flying, Mutant, etc.], in which case it won't work with LS unless, if I'm reading the NOTES right, it will not gain Vampire.

Offline ZergvaTopic starter

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Re: Silent Hunter | Hunter Master https://elementscommunity.org/forum/index.php?topic=51050.msg1095655#msg1095655
« Reply #3 on: September 01, 2013, 12:58:25 pm »
Make the ability a passive, remove Fate

Otherwise neat idea, though since more attacks cause more poison damage, this seems UP. Needs more health, as the ways to combo this are :water / :air (Pufferfish) or :darkness (LS) or :death (virus) or :darkness / :death (parasite). Issue: none of those elements have HP buffs. Might make for a :life / :darkness / :earth trio

Do attacks per poison multiply with adrenaline?

May be a bit cheap for it's ability.  Also, how would Purify interact with this?

Also, I assume Bitterness can be lobo'd and that Fate is a passive trait [e.g. Flying, Mutant, etc.], in which case it won't work with LS unless, if I'm reading the NOTES right, it will not gain Vampire.

Ability changed, now works with LS and the other cards.
No, it's adds extra attacking turns as like Adrenaline, so it's additive.
Purify makes this card only attack 1/turn.

 

anything
blarg: