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ajm6

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Global Cards Fire and Water https://elementscommunity.org/forum/index.php?topic=3781.msg35601#msg35601
« on: March 09, 2010, 05:18:34 pm »
So continuing with ideas for global cards.

Summer/Desert
6 :fire/5 :fire
Permanent

Both players max HP is decreased by 15. (Considered a slow drain i.e. lose 2 max HP per turn.)

This goes with the element of fire i.e. pure destruction. I chose max HP so that it would still be possible to get an EM using the permanent. The number of HP and the cost is very open to debate.

Winter/Subzero
6 :water/5 :water
Permanent
The duration of all freeze effects is increased by 1 turn.

Freeze effects are very common in water with permafrost shield, congeal, ice lance, and arctic squid this is meant to create synergy with them. I'm not sure if the upped version should cost more and increasing freezing effects by 2 turns.

Please let me know what you think about these and the other globals.

Earth and Air http://elementscommunity.org/forum/index.php/topic,3748.0.html

bobcamel

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Re: Global Cards Fire and Water https://elementscommunity.org/forum/index.php?topic=3781.msg35603#msg35603
« Reply #1 on: March 09, 2010, 05:25:40 pm »
HA ha first rate

Inferno thing... well, the name does not sound fitting, that's for sure. As for what the thing does... yes, it does sound much like Fire, and it'd be useful to make the enemies more vulnerable for your Fire Bolts. You might want to make it drain 3 max HP per turn up to 15 drained and the upgrade could have a 5 per turn drain rate.

Playing all six makes both players fall to 10, but then it's not really doable as against Fire on one side both sides do high damage, with Fire's hope being outdamaging the enemy, so you'd die before having a chance.

Iceberg also doesn't sound fitting, being... an object... I'd assign some temperature change things to both names. As for what it does, it does seem pretty balanced with that cost, especially when you mention Ice Shield that provides free freezing. Without it, I'd suggest lowering the cost, but it exists.

It shouldn't include Stasis as it isn't Freezing.

Offline jmizzle7

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Re: Global Cards Fire and Water https://elementscommunity.org/forum/index.php?topic=3781.msg35606#msg35606
« Reply #2 on: March 09, 2010, 05:28:20 pm »
As bob said about the ice permanent, only freezing effects should be affected by this. That is to say, anything that creates the ice graphic on a creature should be affected.

ajm6

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Re: Global Cards Fire and Water https://elementscommunity.org/forum/index.php?topic=3781.msg35609#msg35609
« Reply #3 on: March 09, 2010, 05:32:00 pm »
Changed it so time bubble isn't in the description anymore and changed the name of the water card. I'm open to suggestions about the name of the fire card.

bobcamel

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Re: Global Cards Fire and Water https://elementscommunity.org/forum/index.php?topic=3781.msg35610#msg35610
« Reply #4 on: March 09, 2010, 05:32:39 pm »
Summer/Drought, maybe?

ajm6

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Re: Global Cards Fire and Water https://elementscommunity.org/forum/index.php?topic=3781.msg35617#msg35617
« Reply #5 on: March 09, 2010, 05:47:13 pm »
Changed the fire card name to summer/desert. Might change name to dry heat/blazing heat.

 

anything
blarg: