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Offline killsdazombies

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Re: Decaying Particle (Decaying Particle) https://elementscommunity.org/forum/index.php?topic=5529.msg56604#msg56604
« Reply #12 on: April 20, 2010, 07:16:18 pm »
this card would be a bit OP i think that the damage would have to be less or the HP would have to be less just OVERALL decrease the stats.

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Re: Decaying Particle (Decaying Particle) https://elementscommunity.org/forum/index.php?topic=5529.msg56980#msg56980
« Reply #13 on: April 21, 2010, 11:03:12 am »
The engine cannot currently Handle using 2 different element activators for an Ability. How about 2 Entropy for cost?

Offline RavingRabbidTopic starter

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Re: Decaying Particle (Decaying Particle) https://elementscommunity.org/forum/index.php?topic=5529.msg57027#msg57027
« Reply #14 on: April 21, 2010, 01:17:46 pm »
S
6 quanta for 10 dmg, is OVERPOWERED.


next silly card idea.

thanks.
this card would be a bit OP i think that the damage would have to be less or the HP would have to be less just OVERALL decrease the stats.
So... This is overpowered, but Firefly Queen is not.
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Offline killsdazombies

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Re: Decaying Particle (Decaying Particle) https://elementscommunity.org/forum/index.php?topic=5529.msg57167#msg57167
« Reply #15 on: April 21, 2010, 08:17:21 pm »
S
6 quanta for 10 dmg, is OVERPOWERED.


next silly card idea.

thanks.
this card would be a bit OP i think that the damage would have to be less or the HP would have to be less just OVERALL decrease the stats.
So... This is overpowered, but Firefly Queen is not.

youv got standizzles quote with mine, im not saying that, Im saying to could be decreased a little.

Re: Decaying Particle (Decaying Particle) https://elementscommunity.org/forum/index.php?topic=5529.msg57200#msg57200
« Reply #16 on: April 21, 2010, 09:29:14 pm »
Like others have said, using this with death cards would just be overwhelming.  Run this in a deck with an entropy mark and death/aether towers, and you've got a nasty combination.  If you are able to set up This+Graveyard, then your damage per quantum would get out of hand fast. 

(As soon as you get 8  :aether quantum, not meaning Turn 1 of the game)
Turn 1: Play this at the cost of 8  :aether (0 damage)
Turn 2: Pay 5  :death and 1 :entropy (from your mark) (10 damage).  Graveyard summons 2 2/2 skeletons
Turn 3: Pay 1  :entropy (14 damage) 2 skeletons generated
Turn 4: Pay 1  :entropy (18 damage) 2 skeletons generated
Turn 5: Pay 1 :entropy (22 damage) 2 skeletons generated
etc......

You just paid 16 quantum for 64 damage, and the numbers will only get more out of control over time.  It gets worse if you can get a bone wall out (+4 a turn for the sparks dying) or if you manage to play more than one of these decaying particles. 

Or a deck that runs aether/entropy could stall with phase shields while a few of these generate sparks that could be kept alive with chaos power would be pretty ridiculous. 

It might actually be more balanced if you make it 1/10 or 1/20 so that at least it could fall victim to Fire Buckler/Permafrost Shield/Thorn Carpace/Turtle Shield. 

Offline RavingRabbidTopic starter

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Re: Decaying Particle (Decaying Particle) https://elementscommunity.org/forum/index.php?topic=5529.msg57514#msg57514
« Reply #17 on: April 22, 2010, 12:34:39 pm »
Like others have said, using this with death cards would just be overwhelming.  Run this in a deck with an entropy mark and death/aether towers, and you've got a nasty combination.  If you are able to set up This+Graveyard, then your damage per quantum would get out of hand fast. 

(As soon as you get 8  :aether quantum, not meaning Turn 1 of the game)
Turn 1: Play this at the cost of 8  :aether (0 damage)
Turn 2: Pay 5  :death and 1 :entropy (from your mark) (10 damage).  Graveyard summons 2 2/2 skeletons
Turn 3: Pay 1  :entropy (14 damage) 2 skeletons generated
Turn 4: Pay 1  :entropy (18 damage) 2 skeletons generated
Turn 5: Pay 1 :entropy (22 damage) 2 skeletons generated
etc......

You just paid 16 quantum for 64 damage, and the numbers will only get more out of control over time.  It gets worse if you can get a bone wall out (+4 a turn for the sparks dying) or if you manage to play more than one of these decaying particles. 

Or a deck that runs aether/entropy could stall with phase shields while a few of these generate sparks that could be kept alive with chaos power would be pretty ridiculous. 

It might actually be more balanced if you make it 1/10 or 1/20 so that at least it could fall victim to Fire Buckler/Permafrost Shield/Thorn Carpace/Turtle Shield.
FFQ:
Turn 1: Play FFQ upped, cost 7  :aether (3 damage)
Turn 2: cost 2  :life (7 Damage)
Turn 3: cost 2  :life (11 damage)
Turn 4: cost 2  :life (15 damage)
turn 5: cost 2  :life (19 Damage)

15 quantums and 55 damage.

And uses only two elements.
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blarg: