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Offline montrossenTopic starter

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Focal Shield | Focal Shield https://elementscommunity.org/forum/index.php?topic=56861.msg1168771#msg1168771
« on: November 29, 2014, 02:50:42 am »
NAME:
Focal Shield
ELEMENT:
Entropy
COST:
4 :entropy
TYPE:
Permanent
ATK|HP:

TEXT:
Shield: Physical attacks have a 75% chance to miss. Physical attacks do double damage to you.
NAME:
Focal Shield
ELEMENT:
Entropy
COST:
3 :entropy
TYPE:
Permanent
ATK|HP:

TEXT:
Shield: Physical attacks have a 87.5% chance to miss. Physical attacks do 4X damage to you.

ART:

IDEA:
Montrossen
NOTES:
If damage bypasses this shield, damage is not multiplied.
SERIES:

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Offline Treldon

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Re: Focal Shield | Focal Shield https://elementscommunity.org/forum/index.php?topic=56861.msg1168774#msg1168774
« Reply #1 on: November 29, 2014, 03:06:00 am »
x4 might be too much. Especially since the miss probability is countered by Adrenaline and SoFo
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Offline kaempfer13

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Re: Focal Shield | Focal Shield https://elementscommunity.org/forum/index.php?topic=56861.msg1168778#msg1168778
« Reply #2 on: November 29, 2014, 04:11:40 am »
This is just dusk shield with worse rng (also undercosted or dusk is overcosted; it might actually be dusk which is overcosted given that it's run relatively rarely)
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Offline bossitron

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Re: Focal Shield | Focal Shield https://elementscommunity.org/forum/index.php?topic=56861.msg1168789#msg1168789
« Reply #3 on: November 29, 2014, 06:25:48 am »
fog shield is probably better.
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Offline montrossenTopic starter

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Re: Focal Shield | Focal Shield https://elementscommunity.org/forum/index.php?topic=56861.msg1168801#msg1168801
« Reply #4 on: November 29, 2014, 09:34:11 am »
Yes, this is like fog shield and dusk shield, but its :entropy, I made it so it has like increased randomness. You could get very good or very bad luck with this, that is what :entropy is about. And as for adrenaline, that goes for all miss-factor shields. The chances are damage will still be halfed: adrenaline usually attacks 4 times, that means it should hit the unnuped once doing double damage; it is still halfed.
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Re: Focal Shield | Focal Shield https://elementscommunity.org/forum/index.php?topic=56861.msg1168820#msg1168820
« Reply #5 on: November 29, 2014, 03:37:51 pm »
This is OP.
Your attempt to add a drawback was pretty much pointless since most of the creatures aren't going to have a chance to hit you.
 Even worse with the upgraded one. Why don't you just add a part somewhere in the notes that says "This card is a permanent dim shield"?

Further more, you wasted card space by saying physical attacks. All shields apply to physical attacks only unless specified otherwise. An example would be adding the word "reflective", which would make your card reflect spell damage along with whatever other effects it may have.
So while you could of added something else, you wasted card space.

75% is already very powerful. 87.5% is almost a guaranteed miss. That means amongst eight creatures on the field, theoretically, only one of them will hit the enemy.

Nerf it.

Offline skyironsword

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Re: Focal Shield | Focal Shield https://elementscommunity.org/forum/index.php?topic=56861.msg1168832#msg1168832
« Reply #6 on: November 29, 2014, 04:40:33 pm »
This is OP.
Your attempt to add a drawback was pretty much pointless since most of the creatures aren't going to have a chance to hit you.
 Even worse with the upgraded one. Why don't you just add a part somewhere in the notes that says "This card is a permanent dim shield"?

Further more, you wasted card space by saying physical attacks. All shields apply to physical attacks only unless specified otherwise. An example would be adding the word "reflective", which would make your card reflect spell damage along with whatever other effects it may have.
So while you could of added something else, you wasted card space.

75% is already very powerful. 87.5% is almost a guaranteed miss. That means amongst eight creatures on the field, theoretically, only one of them will hit the enemy.

Nerf it.
This has the same average protection as Dusk Shield.

Of the 25% that hit, the damage will be doubled, and will therefore be 50% worth of damage rather than 25%. Therefore, the shield blocks 50%.

Of the 12.5% that hit, the damage will be quadrupled, and will therefore be 50% worth of damage rather than 12.5%. Therefore, the shield blocks 50%.

The only difference is that this is even less reliable than Dusk already is, therefore warranting a cost decrease.

 

anything
blarg: