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Offline iDaireTopic starter

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Deathbloom | Deathbloom https://elementscommunity.org/forum/index.php?topic=55988.msg1159052#msg1159052
« on: October 07, 2014, 11:05:23 pm »
NAME:
Deathbloom
ELEMENT:
Death
COST:
3 :death
TYPE:
Creature
ATK|HP:
0 | 1
TEXT:
:death  : Nyctosynthesis
Generate :death and poison a random creature. Repeatable.
NAME:
Deathbloom
ELEMENT:
Death
COST:
3
TYPE:
Creature
ATK|HP:
0 | 1
TEXT:
:death  : Nyctosynthesis
Generate :death and poison a random creature. Repeatable.

ART:
http://urbanrabbits.eu/wp-content/uploads/2014/11/Purple_Rose_by_LadyLuna22.jpg
IDEA:
Me
NOTES:
Deathbloom is a flower that gains energy from darkness. Regular flowers go through a process of photosynthesis in which they take Sunlight and CO2 to create O2 and sugar for food. Deathblooms go through nyctosynthesis (Nycto - Darkness, Night), a process in which they take Darkness and CO2 to create  :death quanta and poisonous spores which are released into the air, infecting those on contact and guaranteeing death unless cured. This card presents synergies with darkness. It presents a synergy with since pest steals darkness quanta from the opponent. In combination with Deathbloom, the opponent can be denied quanta and the player can use the darkness quanta to make death quanta and poison creatures. This card also presents a synergy with , , and . These three cards trigger on death effect and Deathbloom inflicts poison damage to a random creature. Be this slow damage, Deathbloom, like Rustler, can repeatedly use this skill and rapidly poison creatures on the field. 75 darkness quanta makes for 75 poison counters. This card is a powerful card indeed.

The previous version is unavailable to show due to its image being copyrighted
SERIES:

« Last Edit: November 27, 2014, 11:06:37 pm by iDaire »

Offline Helston

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Re: Deathbloom | Deathbloom https://elementscommunity.org/forum/index.php?topic=55988.msg1159056#msg1159056
« Reply #1 on: October 07, 2014, 11:36:33 pm »
1. Is that a random enemy creature, a random creature that isn't this, or just a random creature?
2. Is that 10 times total, or 10 times per turn? Or 10 times total and as many times as possible per turn? (Also the way it's worded currently implies 11 times).
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Offline iDaireTopic starter

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Re: Deathbloom | Deathbloom https://elementscommunity.org/forum/index.php?topic=55988.msg1159057#msg1159057
« Reply #2 on: October 07, 2014, 11:39:21 pm »
1. Is that a random enemy creature, a random creature that isn't this, or just a random creature?
2. Is that 10 times total, or 10 times per turn? Or 10 times total and as many times as possible per turn? (Also the way it's worded currently implies 11 times).

1. A creature -> Every creature on the field with exceptions. (Immortal, etc.)
2. Ten times each turn.

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Re: Deathbloom | Deathbloom https://elementscommunity.org/forum/index.php?topic=55988.msg1159118#msg1159118
« Reply #3 on: October 08, 2014, 02:23:14 am »
1. Is that a random enemy creature, a random creature that isn't this, or just a random creature?
2. Is that 10 times total, or 10 times per turn? Or 10 times total and as many times as possible per turn? (Also the way it's worded currently implies 11 times).

1. A creature -> Every creature on the field with exceptions. (Immortal, etc.)
2. Ten times each turn.

You mean 'Any', right?
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Offline iDaireTopic starter

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Re: Deathbloom | Deathbloom https://elementscommunity.org/forum/index.php?topic=55988.msg1159120#msg1159120
« Reply #4 on: October 08, 2014, 02:26:36 am »
1. Is that a random enemy creature, a random creature that isn't this, or just a random creature?
2. Is that 10 times total, or 10 times per turn? Or 10 times total and as many times as possible per turn? (Also the way it's worded currently implies 11 times).

1. A creature -> Every creature on the field with exceptions. (Immortal, etc.)
2. Ten times each turn.

You mean 'Any', right?
Any creature out of every creature on the field. Yes.

Offline Chapuz

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Re: Deathbloom | Deathbloom https://elementscommunity.org/forum/index.php?topic=55988.msg1159122#msg1159122
« Reply #5 on: October 08, 2014, 02:36:05 am »
Yay for Voodoos!
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Offline skyironsword

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Re: Deathbloom | Deathbloom https://elementscommunity.org/forum/index.php?topic=55988.msg1159241#msg1159241
« Reply #6 on: October 08, 2014, 02:16:33 pm »
Ten appears to be fairly arbitrary. Simply 'repeatable' would reduce the amount of unnecessary effects.

Offline iDaireTopic starter

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Re: Deathbloom | Deathbloom https://elementscommunity.org/forum/index.php?topic=55988.msg1159268#msg1159268
« Reply #7 on: October 08, 2014, 07:42:41 pm »
Ten appears to be fairly arbitrary. Simply 'repeatable' would reduce the amount of unnecessary effects.
I've been told it was OP that way.

Offline Chapuz

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Re: Deathbloom | Deathbloom https://elementscommunity.org/forum/index.php?topic=55988.msg1159270#msg1159270
« Reply #8 on: October 08, 2014, 07:51:19 pm »
Ten appears to be fairly arbitrary. Simply 'repeatable' would reduce the amount of unnecessary effects.
I've been told it was OP that way.
Not really, it has 1 turn of delay from summoning sickness and it's exceptionally fragile against CC. Also the poison will last at least 1 more turn killing the opponent's creatures. I would just make it repeatable.
Also, the elemental symbols in the card don't match the description
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Re: Deathbloom | Deathbloom https://elementscommunity.org/forum/index.php?topic=55988.msg1159299#msg1159299
« Reply #9 on: October 08, 2014, 11:31:06 pm »
This may be too strong with voodoos.
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Offline iDaireTopic starter

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Re: Deathbloom | Deathbloom https://elementscommunity.org/forum/index.php?topic=55988.msg1159303#msg1159303
« Reply #10 on: October 08, 2014, 11:49:58 pm »
This may be too strong with voodoos.
It targets a random creature on the field. For that combo to work, you need to fill three conditions:
1. Your deck runs death or you run the upgraded version of Deathbloom
2. The field only contains a voodoo doll and Deathbloom (Which will be unlikely considering that strategy can be seen pretty easily and weakened when only one creature is summoned on the field.)
3. You have the cards on the field before the opponent gets the cards in his hands to break your strategy. Considering AI carry CC and the meta-game of Elements at this point is more than half the decks played in PvP having CC, that will be kind of hard.

Bottom line, that combo is hard to pull off, can be seen from a mile away, and can be stopped from a mile away.

Offline iDaireTopic starter

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Re: Deathbloom | Deathbloom https://elementscommunity.org/forum/index.php?topic=55988.msg1167515#msg1167515
« Reply #11 on: November 22, 2014, 04:32:18 am »
Bump.

 

blarg: