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Offline ZergvaTopic starter

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Death taxation | Death taxation https://elementscommunity.org/forum/index.php?topic=54053.msg1130034#msg1130034
« on: March 19, 2014, 06:23:15 pm »
NAME:
Death Taxation
ELEMENT:
Death
COST:
4 :death
TYPE:
Permanent
ATK|HP:

TEXT:
Players sacrifice a worthy (HP>N) creature each turn or take N damage. Lasts 3 turns. Stores sacrificed ATK as N.
NAME:
Death Taxation
ELEMENT:
Death
COST:
3 :death
TYPE:
Permanent
ATK|HP:

TEXT:
Players sacrifice a worthy (HP>N) creature each turn or take N damage. Lasts 3 turns. Stores sacrificed ATK as N.

ART:
-
IDEA:
Zergva
NOTES:
Spell damage.
SERIES:

« Last Edit: March 23, 2014, 11:17:50 am by Zergva »

Offline OdinVanguard

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Re: Death taxation | Death taxation https://elementscommunity.org/forum/index.php?topic=54053.msg1130046#msg1130046
« Reply #1 on: March 19, 2014, 07:36:57 pm »
The wording here is rather confusing... could you give a few examples to illustrate the mechanic?
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Offline ZergvaTopic starter

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Re: Death taxation | Death taxation https://elementscommunity.org/forum/index.php?topic=54053.msg1130050#msg1130050
« Reply #2 on: March 19, 2014, 07:53:28 pm »
The wording here is rather confusing... could you give a few examples to illustrate the mechanic?

I have 1 Skele's on field, opponent has 1 Skele. When my turn ends, I sacrifice a Skele (I must), nothing happens. Opponent has a turn, sacrifices his Skele. Now, if I don't play anything, 2 damage is dealt to me. If I play Spark, I can sacrifice it, but not attacks then. If I do and pass, my opponent has to play a creature to sacrifice in the End Phase or 5 damage is dealt to him.

Thinking on better wording.

Offline OdinVanguard

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Re: Death taxation | Death taxation https://elementscommunity.org/forum/index.php?topic=54053.msg1130071#msg1130071
« Reply #3 on: March 19, 2014, 10:10:22 pm »
Ah, I think I get it. So it basically chews up creatures from each player and stores the total attack of eaten creatures. Then if a player cant sacrifice, they take that much damage...

So if you have more than 1 of these in play, does everyone have to sacrifice 2 creatures each turn?...

This is definitely unique and interesting. It may be a little too powerful with boneyards though, since you will automatically be getting weaklings to sacrifice every time your opponent loses a creature.

I think it may be a bit to powerful as CC in that manner, and thats not counting the damage output it will have.

Not sure how to balance that exactly...

Concept is very cool, but needs some work to keep it from being OP right now.

I think that the biggest issue here is that it is killing creatures indescrimenantly.

So to start looking at balance consider:

1) A creatures HP is an integral part of counterbalancing CC effects. If you can work in a way to make sure that larger creatures can survive the effect more readily than low HP creatures, you may have a good start to balance.

2) HP isn't the only way. Creature cost could be another.

In any event not every creature should have the same chance to die or it will upset metagame balance by over favoring decks that can spam lots of weak creatures or pack lots of PC.
« Last Edit: March 19, 2014, 10:15:30 pm by OdinVanguard »
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Offline ZergvaTopic starter

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Re: Death taxation | Death taxation https://elementscommunity.org/forum/index.php?topic=54053.msg1130072#msg1130072
« Reply #4 on: March 19, 2014, 11:13:33 pm »
Ah, I think I get it. So it basically chews up creatures from each player and stores the total attack of eaten creatures. Then if a player cant sacrifice, they take that much damage...

So if you have more than 1 of these in play, does everyone have to sacrifice 2 creatures each turn?...

This is definitely unique and interesting. It may be a little too powerful with boneyards though, since you will automatically be getting weaklings to sacrifice every time your opponent loses a creature.

I think it may be a bit to powerful as CC in that manner, and thats not counting the damage output it will have.

Not sure how to balance that exactly...

Concept is very cool, but needs some work to keep it from being OP right now.

I think that the biggest issue here is that it is killing creatures indescrimenantly.

So to start looking at balance consider:

1) A creatures HP is an integral part of counterbalancing CC effects. If you can work in a way to make sure that larger creatures can survive the effect more readily than low HP creatures, you may have a good start to balance.

2) HP isn't the only way. Creature cost could be another.

In any event not every creature should have the same chance to die or it will upset metagame balance by over favoring decks that can spam lots of weak creatures or pack lots of PC.

How about this change?



Changes:
Lasts until the 1. damage (will be added to notes), not only 3 turns (or should be 'forever'?).
Worthy: X HP creature gives (X/2) turn (rounded down). So Skeleton and Spark gives nothing (So I wrecked my example). Counts original HP.

So if you have more than 1 of these in play, does everyone have to sacrifice 2 creatures each turn?...

Depends on if it's needed for balancing. At the moment, yes.

Offline rob77dp

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Re: Death taxation | Death taxation https://elementscommunity.org/forum/index.php?topic=54053.msg1130073#msg1130073
« Reply #5 on: March 19, 2014, 11:19:14 pm »
Ah, I think I get it. So it basically chews up creatures from each player and stores the total attack of eaten creatures. Then if a player cant sacrifice, they take that much damage...

So if you have more than 1 of these in play, does everyone have to sacrifice 2 creatures each turn?...

This is definitely unique and interesting. It may be a little too powerful with boneyards though, since you will automatically be getting weaklings to sacrifice every time your opponent loses a creature.

I think it may be a bit to powerful as CC in that manner, and thats not counting the damage output it will have.

Not sure how to balance that exactly...

Concept is very cool, but needs some work to keep it from being OP right now.

I think that the biggest issue here is that it is killing creatures indescrimenantly.

So to start looking at balance consider:

1) A creatures HP is an integral part of counterbalancing CC effects. If you can work in a way to make sure that larger creatures can survive the effect more readily than low HP creatures, you may have a good start to balance.

2) HP isn't the only way. Creature cost could be another.

In any event not every creature should have the same chance to die or it will upset metagame balance by over favoring decks that can spam lots of weak creatures or pack lots of PC.

It is is not indiscriminately since the wording states it is creature-owner's choice what gets sacrificed/eaten.
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Offline OdinVanguard

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Re: Death taxation | Death taxation https://elementscommunity.org/forum/index.php?topic=54053.msg1130074#msg1130074
« Reply #6 on: March 19, 2014, 11:27:16 pm »
What do you think of the wording:
"Lasts 3 turns. Stores sacrificed ATK as Qi. Players sacrifice a worthy (HP>Qi) creature each turn or take Qi damage."

It is is not indiscriminately since the wording states it is creature-owner's choice what gets sacrificed/eaten.
True, but how would you implement that? Poping up a targeting selection each turn would likely require retooling the game engine (which I've heard is painful to do). So that route may not be the best option.

In any event, even if you can get that working your opponent still has to sacrifice something every turn. The problem with not having some kind of HP or cost requirement is that they end up having to sacrifice useful creatures which simultaneously give you skeletons as fodder (assuming you have even a single boneyard).

Basically, your opponent has to burn through their own creatures while you can use a boneyard to get of giving up anything useful
« Last Edit: March 20, 2014, 12:33:49 am by OdinVanguard »
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Offline ZergvaTopic starter

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Re: Death taxation | Death taxation https://elementscommunity.org/forum/index.php?topic=54053.msg1130078#msg1130078
« Reply #7 on: March 20, 2014, 12:03:00 am »
What do you think of the wording:
"Lasts 3 turns. Stores sacrificed ATK as Qi. Players sacrifice a worthy (HP>Qi) creature each turn or take Qi damage."

So it's rises until no one will be able to pay the price (or further if there's not enough creature). With a thematical change this could be viable (because there's no reason why the taxation needs to rise this fast).

It is is not indiscriminately since the wording states it is creature-owner's choice what gets sacrificed/eaten.
True, but how would you implement that? Poping up a targeting selection each turn would likely require retooling the game engine (which I've heard is painful to do). So that route may not be the best option.

This is problematic, because we don't know how the game engine works, so we can't suggest how to do it. But if we see as an active ability (like Scarab), what triggers when a player passes (right after hitting the space as a 'last act before turn end'), it's could be good. Or dunno, need to ask someone who knows.

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Re: Death taxation | Death taxation https://elementscommunity.org/forum/index.php?topic=54053.msg1130093#msg1130093
« Reply #8 on: March 20, 2014, 02:17:09 am »
Me: *plays death taxation and sacrifices skele*
Opponent: *passes and takes a single point of damage*

Offline CuCN

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Re: Death taxation | Death taxation https://elementscommunity.org/forum/index.php?topic=54053.msg1130095#msg1130095
« Reply #9 on: March 20, 2014, 02:35:52 am »
With the wording as is, the opponent cannot choose to take the point of damage if they have a creature that can be sacrificed.

Offline UndeadSpider1990

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Re: Death taxation | Death taxation https://elementscommunity.org/forum/index.php?topic=54053.msg1130389#msg1130389
« Reply #10 on: March 22, 2014, 06:03:55 am »
I like where this is going, but I have basically no idea what your card does.

"If cannot, damage dealt to them." --> How much damage?

Taxation should probs have a capital T, too. Just sayin'. :)
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Offline ZergvaTopic starter

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Re: Death taxation | Death taxation https://elementscommunity.org/forum/index.php?topic=54053.msg1130529#msg1130529
« Reply #11 on: March 23, 2014, 11:13:00 am »
I like where this is going, but I have basically no idea what your card does.

"If cannot, damage dealt to them." --> How much damage?

Check the notes :P

Edit: Made the suggested changes.
« Last Edit: March 23, 2014, 11:18:54 am by Zergva »

 

anything
blarg: