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Offline karis

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Re: Death Shadow | Death Shadow https://elementscommunity.org/forum/index.php?topic=33146.msg418513#msg418513
« Reply #24 on: October 31, 2011, 11:54:40 am »
first idea is still good for me...    i think it only have little problem with some card (even if it's critical problem, still have many way to fix it.)      :)

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Re: Death Shadow | Death Shadow https://elementscommunity.org/forum/index.php?topic=33146.msg418516#msg418516
« Reply #25 on: October 31, 2011, 12:08:18 pm »
I like camoninja's approach.  If you want it to be extreme but not abusable, there needs to be some behind the scenes math beyond the card space.

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Re: Death Shadow | Death Shadow https://elementscommunity.org/forum/index.php?topic=33146.msg418517#msg418517
« Reply #26 on: October 31, 2011, 12:13:01 pm »
Now if i have to change the thread name with Demise Shadow| Demise Shadow?

Offline xsindomanx

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Re: Death Shadow | Death Shadow https://elementscommunity.org/forum/index.php?topic=33146.msg418587#msg418587
« Reply #27 on: October 31, 2011, 04:16:35 pm »
Now if i have to change the thread name with Demise Shadow| Demise Shadow?
Though I am one of those who agreed that camoninja's idea was somewhat better than your own, you are free to choose your own card names as you feel appropriate. He felt that the card's ability seemed better with 'demise' instead of 'death', but if that is not the case for you, and you have a pretty good argument / feelings about your card name / art, don't worry about that part :P

I'm not that much into the mathematical equation of this ability, but I would say max damage at 20 or 25 would be most appropriate. Currently there are 0 cards that can do 30 damage, excluding heavy armor + rage pot on any creatures or overdrive + gravity creatures, but at 20, it is realistically similar to dragons, except better since you have to wait quite a bit for the damage to reach that high.
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Re: Death Shadow | Death Shadow https://elementscommunity.org/forum/index.php?topic=33146.msg418641#msg418641
« Reply #28 on: October 31, 2011, 06:47:34 pm »
Though I am one of those who agreed that camoninja's idea was somewhat better than your own, you are free to choose your own card names as you feel appropriate. He felt that the card's ability seemed better with 'demise' instead of 'death', but if that is not the case for you, and you have a pretty good argument / feelings about your card name / art, don't worry about that part :P

I'm not that much into the mathematical equation of this ability, but I would say max damage at 20 or 25 would be most appropriate. Currently there are 0 cards that can do 30 damage, excluding heavy armor + rage pot on any creatures or overdrive + gravity creatures, but at 20, it is realistically similar to dragons, except better since you have to wait quite a bit for the damage to reach that high.
1) Camoninja never said me to change the name, it was just not to replicate the name of an Mtg card. Just that.
2) Thanks to that formula, is very simple to change the maximum damage, since it is an exponential. I feel like 25 is a more than appropriate value.

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Re: Death Shadow | Death Shadow https://elementscommunity.org/forum/index.php?topic=33146.msg418929#msg418929
« Reply #29 on: November 01, 2011, 09:51:53 am »
Changes in the opening post!

Offline Daguerreo

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Re: Death Shadow | Death Shadow https://elementscommunity.org/forum/index.php?topic=33146.msg419087#msg419087
« Reply #30 on: November 01, 2011, 08:00:31 pm »
Shard of Sacrifice -> Miracle -> Death Shadow

 :o

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Re: Death Shadow | Death Shadow https://elementscommunity.org/forum/index.php?topic=33146.msg419088#msg419088
« Reply #31 on: November 01, 2011, 08:05:37 pm »
Shard of Sacrifice -> Miracle -> Death Shadow

 :o
That's.... really expensive, and SoSa would prevent you from playing Miracle immediately after unless you have 12 Light Pillars in play already. Highly unlikely that one would run that combo too, since you'd need to have 4 of these out for an OTK assuming you opponent has full HP. (As a result it seems pretty slow)

Otherwise, I like the new version of this card. It starts off weaker than midhitters like Lava Golem and GoTP, but makes up for it lategame when you're taking more damage.


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Re: Death Shadow | Death Shadow https://elementscommunity.org/forum/index.php?topic=33146.msg419096#msg419096
« Reply #32 on: November 01, 2011, 08:14:23 pm »
Otherwise, I like the new version of this card. It starts off weaker than midhitters like Lava Golem and GoTP, but makes up for it lategame when you're taking more damage.
that's the point. Glad you like it :)

Offline darkrobe

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Re: Death Shadow | Death Shadow https://elementscommunity.org/forum/index.php?topic=33146.msg419165#msg419165
« Reply #33 on: November 01, 2011, 11:49:15 pm »
this card's attack is changing all the time right. does that mean that it will get rid of antimatter after a turn?

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Re: Death Shadow | Death Shadow https://elementscommunity.org/forum/index.php?topic=33146.msg419472#msg419472
« Reply #34 on: November 02, 2011, 04:16:28 pm »
this card's attack is changing all the time right. does that mean that it will get rid of antimatter after a turn?
it should, yes.

 

anything
blarg: