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ninetyfools

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Re: Death Shadow | Death Shadow https://elementscommunity.org/forum/index.php?topic=33146.msg418211#msg418211
« Reply #12 on: October 30, 2011, 09:54:09 pm »
Maybe every time the attack is changed, you lose 10 hp? A reasonable price.
Actually forget that. People can still afford that if they use something stooopid like shard.

Offline jackerTopic starter

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Re: Death Shadow | Death Shadow https://elementscommunity.org/forum/index.php?topic=33146.msg418222#msg418222
« Reply #13 on: October 30, 2011, 10:08:07 pm »
The last update?

ninetyfools

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Re: Death Shadow | Death Shadow https://elementscommunity.org/forum/index.php?topic=33146.msg418224#msg418224
« Reply #14 on: October 30, 2011, 10:08:59 pm »
Just the new shards.

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Re: Death Shadow | Death Shadow https://elementscommunity.org/forum/index.php?topic=33146.msg418228#msg418228
« Reply #15 on: October 30, 2011, 10:14:26 pm »
No, i mean, what about the last update, last post of page 1

ninetyfools

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Re: Death Shadow | Death Shadow https://elementscommunity.org/forum/index.php?topic=33146.msg418242#msg418242
« Reply #16 on: October 30, 2011, 10:27:31 pm »
OHHHH... Hey thats a nice idea. But... still kinda cheap. Raise how much it cost by 3. Its much stronger than a dragon.

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Re: Death Shadow | Death Shadow https://elementscommunity.org/forum/index.php?topic=33146.msg418252#msg418252
« Reply #17 on: October 30, 2011, 10:36:13 pm »
The second version looks to be the best of the lot. A better version IMO would be:

"KEYWORD: CARDNAME gains +1|+0 when you are damaged and -1|+0 when you are healed."
KEYWORD: the name of the ability
CARDNAME: the name of the card

Alternatively
"KEYWORD: CARDNAME gains +1|+0 when a player is damaged and -1|+0 when a player is healed."
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Re: Death Shadow | Death Shadow https://elementscommunity.org/forum/index.php?topic=33146.msg418264#msg418264
« Reply #18 on: October 30, 2011, 10:53:33 pm »
The second version looks to be the best of the lot. A better version IMO would be:

"KEYWORD: CARDNAME gains +1|+0 when you are damaged and -1|+0 when you are healed."
KEYWORD: the name of the ability
CARDNAME: the name of the card

Alternatively
"KEYWORD: CARDNAME gains +1|+0 when a player is damaged and -1|+0 when a player is healed."
I feel the same, that it is the more balanced, even though i was searching for something more extreme :P

Offline darkrobe

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Re: Death Shadow | Death Shadow https://elementscommunity.org/forum/index.php?topic=33146.msg418299#msg418299
« Reply #19 on: October 31, 2011, 12:01:19 am »
id go with the less extreme version. im imaging using shard of sacrifice to drastically lower my hp. play this card to have both a high damaging creature and invincibility for turn or two. way too much

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Re: Death Shadow | Death Shadow https://elementscommunity.org/forum/index.php?topic=33146.msg418395#msg418395
« Reply #20 on: October 31, 2011, 02:30:38 am »
What about making the skill vaguely defined in the card but concretely defined in mechanics? Like Adrenaline.

"Avenger | Avenger - Revenge: This card's attack increases as its owner's health decreases."
Attack = MaxHP/(HP+10)

I chose the name Avenger because he sounds like a guy who only cares about punishing people- and the worse the crime the madder he gets. You can keep the old name though.

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Re: Death Shadow | Death Shadow https://elementscommunity.org/forum/index.php?topic=33146.msg418403#msg418403
« Reply #21 on: October 31, 2011, 02:41:38 am »
What about making the skill vaguely defined in the card but concretely defined in mechanics? Like Adrenaline.

"Avenger | Avenger - Revenge: This card's attack increases as its owner's health decreases."
Attack = MaxHP/(HP+10)

I chose the name Avenger because he sounds like a guy who only cares about punishing people- and the worse the crime the madder he gets. You can keep the old name though.
Sounds like a pretty good idea, a little bit like Sosa, but then not really :P
But your card can realistically only have its attack up to 5 and in specific decks 10 (max hp = 100 - 200; current hp = 10)
I think a better ratio would be simply; owner's hp loss / 3 or so.
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Re: Death Shadow | Death Shadow https://elementscommunity.org/forum/index.php?topic=33146.msg418419#msg418419
« Reply #22 on: October 31, 2011, 03:30:24 am »
Hm, are you sure you want 16 damage at 50 HP with no max HP modifiers? I was trying to get a more noticeable risk/reward bonus. Mine was pretty weak, now that I look at it. I thought it would be interesting to have it would be weak until HP is clearly risky (maybe 30% of HP remaining). I came up with this:

(MaxHP-HPLeft)2/400

Stupid Shard of Sacrifice though. At 20/100 it deals 16 damage, and at 80 it deals 1 damage. And 50/100 would be 6. Meanwhile 50/499 (Stone Skin stall) would be -never mind, too high. Maybe an exponential equation?

301-(  (hpLeft/maxHP)  )

That gives the Stone Skin an extra HP flexibility, but max damage is still 30.
Okay I think the second equation is good now.

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Re: Death Shadow | Death Shadow https://elementscommunity.org/forum/index.php?topic=33146.msg418484#msg418484
« Reply #23 on: October 31, 2011, 09:38:23 am »
301-(  (hpLeft/maxHP)  )

That gives the Stone Skin an extra HP flexibility, but max damage is still 30.
Okay I think the second equation is good now.
Great idea camoninja, thanks :) and the equation is pretty good i guess.
I was trying this (HP/MAX)^(-0.7-HP/MAX). It gives +2 at 50/100, +3 at 30/100, +6 at 10/100 and +16 at 2/100. Maybe yours is better :P

 

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