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ndclub

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Re: Death pact | Death pact https://elementscommunity.org/forum/index.php?topic=33527.msg427809#msg427809
« Reply #12 on: November 19, 2011, 03:15:11 pm »
Works decently with shard of sacrifice. Without shard of sacrifice it seems pretty darn useless. I am never too fond of cards that force synergy and can't exist without.

fede91

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Re: Death pact | Death pact https://elementscommunity.org/forum/index.php?topic=33527.msg438017#msg438017
« Reply #13 on: December 12, 2011, 10:28:31 pm »
This pact was strictly modified!

Offline bogtro

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Re: Death pact | Death pact https://elementscommunity.org/forum/index.php?topic=33527.msg438090#msg438090
« Reply #14 on: December 13, 2011, 01:58:39 am »
I don't understand why this costs so much for such a useless ability.
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fede91

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Re: Death pact | Death pact https://elementscommunity.org/forum/index.php?topic=33527.msg438149#msg438149
« Reply #15 on: December 13, 2011, 09:39:46 am »
I don't understand why this costs so much for such a useless ability.
I made a little modify: "undead" deletes passive abilities: so bye bye devourer, vodoo doll, poisonous, mummy etc..and this pact grants you a sort of "immunity" from eternity and reverse time..cost can be reduced to 7|5..

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Re: Death pact | Death pact https://elementscommunity.org/forum/index.php?topic=33527.msg438227#msg438227
« Reply #16 on: December 13, 2011, 04:42:24 pm »
I don't understand why this costs so much for such a useless ability.
I made a little modify: "undead" deletes passive abilities: so bye bye devourer, vodoo doll, poisonous, mummy etc..and this pact grants you a sort of "immunity" from eternity and reverse time..cost can be reduced to 7|5..
Any ability to remove passive abilities would restrict future card design by greatly restricting the ability to add disadvantages like "Inaccurate: Has a chance to miss." to creatures. For this reason any suggestion that removes passive abilities needs to justify itself by being the restriction to this type of idea.
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zerokooelr91

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Re: Death pact | Death pact https://elementscommunity.org/forum/index.php?topic=33527.msg438873#msg438873
« Reply #17 on: December 15, 2011, 01:08:53 pm »
Quote
Any ability to remove passive abilities would restrict future card design by greatly restricting the ability to add disadvantages like "Inaccurate: Has a chance to miss." to creatures. For this reason any suggestion that removes passive abilities needs to justify itself by being the restriction to this type of idea.
We tought about this, and yes you are right. So our modify will be
Cost decrease to 3 for unupped and it will only add the undead passive ability.
Cost decrease to 4 for upped and  it will add undead passive ability, and give +1/+0 to all undead. (yours and of the opponent)

 

blarg: