Kinda UP, cost should be reduced by at least 2 . Parasite/Toadfish does it with duo no other cost reductions (it actually has 0 value in Toadfish) so this needs some buffing. Perhaps places 2 poison counters on the target? Maybe allow targeting player?Lovely idea nonetheless.
or maybe it can be like put one poison counter on target,once a turn and not need to sacrifice anything?
Quote from: haidao0923 on July 21, 2014, 02:43:07 pmor maybe it can be like put one poison counter on target,once a turn and not need to sacrifice anything?Too much like Parasite. I dont think thats somebody will use it with changes like you suggested... But, imo, changing cost to 3 unupped/2 upped, sacrifing the sceleton and giving 2 counters will make it kinda more usefull. ♥
Quote from: jarozaoz on July 21, 2014, 03:14:52 pmQuote from: haidao0923 on July 21, 2014, 02:43:07 pmor maybe it can be like put one poison counter on target,once a turn and not need to sacrifice anything?Too much like Parasite. I dont think thats somebody will use it with changes like you suggested... But, imo, changing cost to 3 unupped/2 upped, sacrifing the sceleton and giving 2 counters will make it kinda more usefull. ♥that was my first idea but 2 counter would be too strong since it can do twice a turn,maybe 3/2 cost and only sacrifice skeleton without 2 more as a cost can poison 1 to one creature up to twice per turn
I don't think putting two poison on something would be too powerful at all.Controversially, I don't think that one poison on something would make it too weak, either.With a boneyard or six, it's fueling itself, and everything else.