Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Card Ideas and Art => Topic started by: az4rel on January 19, 2011, 01:21:36 am

Title: Death Employee | Death Envoy
Post by: az4rel on January 19, 2011, 01:21:36 am
(http://i711.photobucket.com/albums/ww111/az4rel/zombie.png)
(http://i711.photobucket.com/albums/ww111/az4rel/zommbie.png)
NAME:
Death Employee
ELEMENT:
Death
COST:
3 :death
TYPE:
Creature
ATK|HP:
2|4
TEXT:
:death :death Brains!: kill a weaker (less Atk) creature. gain +1|0, genarate a decaying ghoul.
Necrofagia.
NAME:
Death Envoy
ELEMENT:
Death
COST:
4 :death
TYPE:
Creature
ATK|HP:
4|4
TEXT:
:death :death Brains!: kill a weaker (less Atk) creature. gain +1|0, genarate a decaying ghoul.
Necrofagia.
(http://i711.photobucket.com/albums/ww111/az4rel/gul.png)
(http://i711.photobucket.com/albums/ww111/az4rel/ghoul.png)
NAME:
Gul
ELEMENT:
Death
COST:
1 :death
TYPE:
Creature
ATK|HP:
0|X
TEXT:
:earth :earth :earth Dig: exchange attack and Hp and burrow creature for a turn.
Swarm.
NAME:
Ghoul
ELEMENT:
Death
COST:
-
TYPE:
creature
ATK|HP:
1|X
TEXT:
:earth :earth :earth Dig: exchange attack and Hp and burrow creature for a turn.
Swarm.
ART:
Az4ReL
IDEA:
Az4ReL
NOTES:
not sure about the value of Dig and Brains!
Brains! value = to 1/2 atk rounded up.
Dig value = +2 (same as dive)
decay: creature takes half the damage it deals.
necrofagia:upon creature death, creature is healed by 5. value +1
SERIES:
death #13 mayor arcana series

Title: Re: Death Employee | Death Envoy
Post by: thatnewguy on January 19, 2011, 01:26:33 am
The first card reminds me of an oty quite a lot (with a boneyard effect). Ghoul seems almost OP in a fractal + earth deck with no cost at all. Perhaps make the cost 3/2 to prevent fractal/mitosis (if it enters game). On the other hand heal + basic kill skill is interesting, cool card :)
Title: Re: Death Employee | Death Envoy
Post by: az4rel on January 19, 2011, 01:35:14 am
The first card reminds me of an oty quite a lot (with a boneyard effect). Ghoul seems almost OP in a fractal + earth deck with no cost at all. Perhaps make the cost 3/2 to prevent fractal/mitosis (if it enters game). On the other hand heal + basic kill skill is interesting, cool card :)
well I was thinking on making it enter the field burrowed. it would also increase the cost I guess.
Title: Re: Death Employee | Death Envoy
Post by: willng3 on January 19, 2011, 01:36:04 am
The first card reminds me of an oty quite a lot (with a boneyard effect). Ghoul seems almost OP in a fractal + earth deck with no cost at all. Perhaps make the cost 3/2 to prevent fractal/mitosis (if it enters game). On the other hand heal + basic kill skill is interesting, cool card :)
If this isn't how it's being thought of currently, it would probably just be simpler to make Ghoul similar to Malignant Cell in that it will not be available as an independent card. 

I think the cost is fine for both, but Death Envoy seems like it received a pretty high stats jump given its ability and cost for the card itself.
Title: Re: Death Employee | Death Envoy
Post by: az4rel on January 19, 2011, 01:42:50 am
The first card reminds me of an oty quite a lot (with a boneyard effect). Ghoul seems almost OP in a fractal + earth deck with no cost at all. Perhaps make the cost 3/2 to prevent fractal/mitosis (if it enters game). On the other hand heal + basic kill skill is interesting, cool card :)
If this isn't how it's being thought of currently, it would probably just be simpler to make Ghoul similar to Malignant Cell in that it will not be available as an independent card. 

I think the cost is fine for both, but Death Envoy seems like it received a pretty high stats jump given its ability and cost for the card itself.
thats actually what I plan to do, but it can still be fractalabused since its targeteable.

edit: I fixed it so the upped is not that far from the unupped
Title: Re: Death Employee | Death Envoy
Post by: YoYoBro on January 19, 2011, 04:57:39 pm
Hm, maybe the Dig ability could cost 1 quantum less?
Title: Re: Death Employee | Death Envoy
Post by: az4rel on January 19, 2011, 05:51:05 pm
Hm, maybe the Dig ability could cost 1 quantum less?
actually is sounds fine. im getting a new art, then ill change that and make it enter burrowed.
blarg: