(http://i711.photobucket.com/albums/ww111/az4rel/zombie.png) | (http://i711.photobucket.com/albums/ww111/az4rel/zommbie.png) | ||||||||||||||||||||||||
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(http://i711.photobucket.com/albums/ww111/az4rel/gul.png) | (http://i711.photobucket.com/albums/ww111/az4rel/ghoul.png) | ||||||||||||||||||||||||
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The first card reminds me of an oty quite a lot (with a boneyard effect). Ghoul seems almost OP in a fractal + earth deck with no cost at all. Perhaps make the cost 3/2 to prevent fractal/mitosis (if it enters game). On the other hand heal + basic kill skill is interesting, cool card :)well I was thinking on making it enter the field burrowed. it would also increase the cost I guess.
The first card reminds me of an oty quite a lot (with a boneyard effect). Ghoul seems almost OP in a fractal + earth deck with no cost at all. Perhaps make the cost 3/2 to prevent fractal/mitosis (if it enters game). On the other hand heal + basic kill skill is interesting, cool card :)If this isn't how it's being thought of currently, it would probably just be simpler to make Ghoul similar to Malignant Cell in that it will not be available as an independent card.
thats actually what I plan to do, but it can still be fractalabused since its targeteable.The first card reminds me of an oty quite a lot (with a boneyard effect). Ghoul seems almost OP in a fractal + earth deck with no cost at all. Perhaps make the cost 3/2 to prevent fractal/mitosis (if it enters game). On the other hand heal + basic kill skill is interesting, cool card :)If this isn't how it's being thought of currently, it would probably just be simpler to make Ghoul similar to Malignant Cell in that it will not be available as an independent card.
I think the cost is fine for both, but Death Envoy seems like it received a pretty high stats jump given its ability and cost for the card itself.
Hm, maybe the Dig ability could cost 1 quantum less?actually is sounds fine. im getting a new art, then ill change that and make it enter burrowed.