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SunnyGreens

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Mutagen | Mutagen https://elementscommunity.org/forum/index.php?topic=9633.msg113931#msg113931
« on: July 14, 2010, 12:11:13 am »
NAME:
Mutagen
ELEMENT:
:entropy
COST:
3 :entropy
TYPE:
Permanent
ATK|HP:
-
ABILITY:
Each turn, 'Unstable' creatures have a chance of losing stability and mutating further. 30% - Chaos Power, 10% - Chaos Seed, 10% - Death.
NAME:
Mutagen
ELEMENT:
:entropy
COST:
3 :entropy
TYPE:
Permanent
ATK|HP:
-
ABILITY:
Each turn, 'Unstable' creatures have a chance of losing stability and mutating further. 40% - Chaos Power, 10% - Chaos Seed, 10% - Death.
ART:
http://www.sxc.hu/ (some modifications by me)
IDEA:
SunnyGreens
NOTES:
Created as part of the 'New Passive Ability' card creation contest.

Creatures with passive ability 'Unstable': Abomination, Malignant Cell, and any mutated creature.

SERIES:
Card Design Competition: Card Using a New Passive Ability

Offline ratcharmer

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Re: Mutagen | Mutagen https://elementscommunity.org/forum/index.php?topic=9633.msg113957#msg113957
« Reply #1 on: July 14, 2010, 12:52:40 am »
Ooh . . . that could be brutal with malignant cells . . .

SunnyGreens

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Re: Mutagen | Mutagen https://elementscommunity.org/forum/index.php?topic=9633.msg114702#msg114702
« Reply #2 on: July 15, 2010, 12:58:58 am »
Yeah, thought it might give an interesting twist to Aflatoxin. Not sure about the percentages yet though, might change them a bit.

DRROXO

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Re: Mutagen | Mutagen https://elementscommunity.org/forum/index.php?topic=9633.msg114711#msg114711
« Reply #3 on: July 15, 2010, 01:06:56 am »
haha im sewing you you cannot use my last name without my permission haha

Retribution

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Re: Mutagen | Mutagen https://elementscommunity.org/forum/index.php?topic=9633.msg114715#msg114715
« Reply #4 on: July 15, 2010, 01:11:02 am »
You should make it like this -

25% chaos power
20% mutation
10% death
10% chaos seed

Upgraded -

40% chaos power
15% mutation
10% death
10% chaos seed

dramore

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Re: Mutagen | Mutagen https://elementscommunity.org/forum/index.php?topic=9633.msg114900#msg114900
« Reply #5 on: July 15, 2010, 06:22:53 am »
Oh wow This could be rich and just WOW. Might want to make the upgraded one have a higher chance of good effects like the "Fallen Druid" if you know what i mean.(tho not to high of a chance >:D) And i love this idea!!!

Offline ratcharmer

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Re: Mutagen | Mutagen https://elementscommunity.org/forum/index.php?topic=9633.msg115137#msg115137
« Reply #6 on: July 15, 2010, 05:39:03 pm »
Has anyone worked out the math on how malignant cells would work with this?

It seems to me that if you have a field full of malignant cells (not hard to do) and half of them are growing each turn it could get ridiculous pretty fast. Yes, a lot of cells would die, but they'd grow back the next turn. Heck if you had a bonewall that'd be helpful. Some Chaos Seed effects could be helpful as well when cast on your own guys (PU, Drain Life).

I'd suggest altering it to a random stat change that could be either positive or negative (better chance for positive though, still want it to be useful). That way malignant cells would be more likely to be killed by the mutagen, while it wouldn't be weakened when used with abominations.

Just a thought, take it or leave it as you like.

dramore

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Re: Mutagen | Mutagen https://elementscommunity.org/forum/index.php?topic=9633.msg115149#msg115149
« Reply #7 on: July 15, 2010, 05:49:57 pm »
Has anyone worked out the math on how malignant cells would work with this?

It seems to me that if you have a field full of malignant cells (not hard to do) and half of them are growing each turn it could get ridiculous pretty fast. Yes, a lot of cells would die, but they'd grow back the next turn. Heck if you had a bonewall that'd be helpful. Some Chaos Seed effects could be helpful as well when cast on your own guys (PU, Drain Life).


sounds like a deck i tried to do but could never get balanced with afftoxin and bonewall with unstable gases.. also ever seen a malignant cell on adralin it's both funny and ulgy if you can't block there point

DRROXO

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Re: Mutagen | Mutagen https://elementscommunity.org/forum/index.php?topic=9633.msg115894#msg115894
« Reply #8 on: July 16, 2010, 06:20:47 am »
Has anyone worked out the math on how malignant cells would work with this?

It seems to me that if you have a field full of malignant cells (not hard to do) and half of them are growing each turn it could get ridiculous pretty fast. Yes, a lot of cells would die, but they'd grow back the next turn. Heck if you had a bonewall that'd be helpful. Some Chaos Seed effects could be helpful as well when cast on your own guys (PU, Drain Life).


sounds like a deck i tried to do but could never get balanced with afftoxin and bonewall with unstable gases.. also ever seen a malignant cell on adralin it's both funny and ulgy if you can't block there point
omg sounds great

 

blarg: