Exactly. Some games you do suffer a really bad starting hand but you play anyways, thinking your luck might change or that the AI might have a bad hand also.
In most False God battles, I can tell from about 10 to 12 rounds in whether or not I will win (provided I haven't been killed already). A card like this could potentially turn the tables, so to speak. Even if the quanta cost would have to be made absurdly high or if you were limited to 1 or 2 per deck. It is something that the game is missing.
Another alternative (would require new coding) would be to make certain highly powerful/game situation changing cards - such as this. Cost not only Quanta but maybe pillars aswell? So as a price for removing all the creatures from the table your Quanta generation will be reduced for the remainder of the game? Just an idea. I was thinking what is more than 'a lot of quanta'... a pillar?