Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Card Ideas and Art => Topic started by: jacker on January 03, 2012, 11:51:58 am

Title: Dark Ritual | Obscure Ritual
Post by: jacker on January 03, 2012, 11:51:58 am
(http://i.imgur.com/JqUEa.png)
(http://i.imgur.com/IzCXj.png)
NAME:
Dark Ritual
ELEMENT:
:death
COST:
5 :death
TYPE:
Permanent
TEXT:
When a creature dies, destroy this card and return that creature to your field. Its element is Death.
NAME:
Obscure Ritual
ELEMENT:
:death
COST:
5 :death
TYPE:
Permanent
TEXT:
When a creature dies, destroy this card and return that creature to your field. It gets +3|+0. Its element is Death.
ART:
dailywikka.com
IDEA:
jacker
NOTES:
So, when a creature dies, its death effect will trigger, then it will appear on your side of the field. Its element is Death, so if it has abilities, the will cost  :death quanta.
For the upped version: since the card is not destroyed at the moment, but at the end of the turn, every creature killed that turn will be your.
SERIES:
/
Title: Re: Dark Ritual | Obscure Ritual
Post by: oblivion1212 on January 03, 2012, 12:00:17 pm
does this mean mass CC (:fire , notably) will cause a similar effect to creature stealing (mind-controlling sounds more appropriate, control upon death)?

good mechanics, not sure about balance, but awesome.. nice card :))
Title: Re: Dark Ritual | Obscure Ritual
Post by: jacker on January 03, 2012, 12:11:00 pm
Consider anyway that the unup version is monouse.
And...yes, it would open (if not already) to a powerful Fire/Death duo
Title: Re: Dark Ritual | Obscure Ritual
Post by: Daguerreo on January 03, 2012, 02:15:58 pm
Nice, you should increase cost for both.
Title: Re: Dark Ritual | Obscure Ritual
Post by: ralouf on January 03, 2012, 02:36:11 pm
Death deserve a such card, still I think that the cost can be increased by at least one quanta, for balance reason.
Title: Re: Dark Ritual | Obscure Ritual
Post by: jacker on January 03, 2012, 02:55:19 pm
Death deserve a such card, still I think that the cost can be increased by at least one quanta, for balance reason.
You mean 4 | 7 ?
Title: Re: Dark Ritual | Obscure Ritual
Post by: mega plini on January 03, 2012, 03:01:45 pm
I like the unupped version because it is balanced. The upped version is to powerful in my opinion. that would be game breaking.
Title: Re: Dark Ritual | Obscure Ritual
Post by: jacker on January 03, 2012, 03:10:58 pm
I like the unupped version because it is balanced. The upped version is to powerful in my opinion. that would be game breaking.
So...make it cost more, or just be a cheaper version of unup?
Title: Re: Dark Ritual | Obscure Ritual
Post by: mega plini on January 03, 2012, 05:39:35 pm
i think the effect is OP. Imagine what would happen after a plague or a firestorm. (would be a good buff to thunderstorm lol)
Even an increased cost would't result in a balanced card. Maybe if you would generate two copies of the dead creature?
Anyway  2:death is way to inexpensive for my taste.
Title: Re: Dark Ritual | Obscure Ritual
Post by: rickerd on January 03, 2012, 06:46:16 pm
OMG this card combined with sparks and soulcatchers means you just don't need pillars anymore.

Also it has some nice sinergies with eclipse if creatures element becomes  :death
Title: Re: Dark Ritual | Obscure Ritual
Post by: ralouf on January 03, 2012, 07:23:51 pm
Death deserve a such card, still I think that the cost can be increased by at least one quanta, for balance reason.
You mean 4 | 7 ?
Yes this look more balanced for me
Title: Re: Dark Ritual | Obscure Ritual
Post by: jacker on January 03, 2012, 08:25:24 pm
Edit upped version, linked the image
Title: Re: Dark Ritual | Obscure Ritual
Post by: mega plini on January 03, 2012, 09:14:03 pm
this is much better!
But i'dd make it cost more. A dragon for 3  :death is a bit too much, don't you think?
Title: Re: Dark Ritual | Obscure Ritual
Post by: Aves on January 03, 2012, 09:21:06 pm
this is much better!
But i'dd make it cost more. A dragon for 3  :death is a bit too much, don't you think?
You'd still have to kill the dragon.

I like this card, though I'm not sure how a ritual can be a structure (permanent).
Title: Re: Dark Ritual | Obscure Ritual
Post by: mega plini on January 03, 2012, 10:17:00 pm
this is much better!
But i'dd make it cost more. A dragon for 3  :death is a bit too much, don't you think?
You'd still have to kill the dragon.

I like this card, though I'm not sure how a ritual can be a structure (permanent).
just think of an ocult altar and lots of necromancers  ;D
Title: Re: Dark Ritual | Obscure Ritual
Post by: jacker on January 03, 2012, 11:03:20 pm
this is much better!
But i'dd make it cost more. A dragon for 3  :death is a bit too much, don't you think?
Anyway is for 3 :death and a kill spell
Title: Re: Dark Ritual | Obscure Ritual
Post by: furballdn on January 04, 2012, 12:01:36 am
this is much better!
But i'dd make it cost more. A dragon for 3  :death is a bit too much, don't you think?
Anyway is for 3 :death and a kill spell
Thunderbolt for 1 :aether can kill dragons. I feel this defiantly needs a price increase.
Title: Re: Dark Ritual | Obscure Ritual
Post by: Conchobear on January 04, 2012, 02:41:38 am
I definitely like this card for Ball Lightning purposes. It seems like I'm one of the few thinking of zombifying. my own creatures...
Title: Re: Dark Ritual | Obscure Ritual
Post by: oblivion1212 on January 04, 2012, 05:40:52 am
catapult ALL the massive dragons (armedilgos look too bad@ss to be flung xD)... twice!!!
remake is so much more balanced though  :P :P :P :P
Title: Re: Dark Ritual | Obscure Ritual
Post by: jacker on January 04, 2012, 10:16:48 am
catapult ALL the massive dragons (armedilgos look too bad@ss to be flung xD)... twice!!!
remake is so much more balanced though  :P :P :P :P
it would be the same if i parallel universe them... anyway...i'll do it 5 :death
blarg: