Weapon Master 9
3/2 creature
Effect: 3
Animate current equipped weapon. When Weapon Master leaves the field or is destroyed, destroy all animated weapons on your side of the field.
Either that one or,
King's Treasury 9
3
: Animate current weapon equipped.
If King's Treasury leaves your side of the field, destroy all animated weapons on your side of the field.
With Fractal coming out, I thought this would be a fun idea to make weapons more interesting.
Carrion Feeder 6
Permanent: Whenever a monster is destroyed, gain one life.
Priest 3
3/5 creature
Effect: This creature is treated to have the effect bioluminescence, but does not generate
per turn.
Faith 5
Permanent: Your creatures with the effect "bioluminescence" can't be targeted by the opponent's Death and Darkness cards.
or maybe
Your creatures with "bioluminescence" gain +1 HP for each bioluminescence creature on your side of the field.
Seraphim 9
7/10 creature
Effect: Seraphim gains +1/1 for each creature with "bioluminescence" on your side of the field.
Because Luciferin and Light Nymph seem pretty useless as they are now.
Conjure Quantum Golem 8 (colorless)
Spell: Sacrifice one Quantum Pillar/Tower to summon a Quantum Golem.
Quantum Golem 9 (colorless)
8/10 creature
Effect: generates 3 random quanta every turn.
Phantom Assassin 5
6/3
Effect: This creature gains Immortality after one turn has passed after this card has been played.
Bipolar Magician 2
3/2 creature
Effect: Has a 50% chance of dealing double damage. If this card does not deal double damage, it deals no damage at all for that turn.