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Saynt

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Polymorph | Xenomorph https://elementscommunity.org/forum/index.php?topic=28087.msg358528#msg358528
« on: June 30, 2011, 02:20:36 am »
NAME:
Polymorph
ELEMENT:
Life
COST:
:life
TYPE:
Creature
ATK|HP:
1|2
TEXT:
Shapeshift: Hatch if recovered from delay and if targeted is delayed instead. Shapeshift is retained after hatching.
NAME:
Xenomorph
ELEMENT:
Life
COST:
:life
TYPE:
Creature
ATK|HP:
1|2
TEXT:
Shapeshift: Mutate if recovered from delay and if targeted is delayed instead. Shapeshift is retained after mutating.
ART:
IDEA:
Saynt
NOTES:
Mutate acts like Improved Mutation, and thus will not kill or turn Xenomorph into a regular Abomination. Delays resulting from targeting accumulates.
SERIES:

Offline OldTrees

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Re: Polymorph | Xenomorph https://elementscommunity.org/forum/index.php?topic=28087.msg358538#msg358538
« Reply #1 on: June 30, 2011, 02:39:56 am »
Name fits an on demand shapeshifter not a one time shapeshifter.
More commonly the name fits a one time shapeshifting spell.

So to fit the name it needs to be used with Warden or  :earth Nymph.
The irregular Mitosis seems clunky and unnecessary provided Shapeshift remains a passive ability.
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Re: Polymorph | Xenomorph https://elementscommunity.org/forum/index.php?topic=28087.msg358542#msg358542
« Reply #2 on: June 30, 2011, 02:49:14 am »
Changed.

Offline OldTrees

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Re: Polymorph | Xenomorph https://elementscommunity.org/forum/index.php?topic=28087.msg358553#msg358553
« Reply #3 on: June 30, 2011, 03:12:53 am »
You can change
"Shapeshift: Mutate if recovered from delay. If Xenomorph or creatures mutated from it is targeted, it is delayed instead."
to
"Shapeshift: Mutates if recovers from delay." (passive abilities are retained when mutated)
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
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Re: Polymorph | Xenomorph https://elementscommunity.org/forum/index.php?topic=28087.msg358559#msg358559
« Reply #4 on: June 30, 2011, 03:22:58 am »
If I do that though, it would be underpowered compared to Fallen Druid, which can target other creatures and mutates them instantaneously.

Offline OldTrees

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Re: Polymorph | Xenomorph https://elementscommunity.org/forum/index.php?topic=28087.msg358572#msg358572
« Reply #5 on: June 30, 2011, 03:41:14 am »
Sorry. I misread it. I read the second clause as "creatures mutated from Xenomorph retain shapeshift." which would not be need.

Shapeshift: Mutate if recovered from delay and if targeted is delayed instead.
(I do not know if Hatching retains passives)
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
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Offline Xenocidius

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Re: Polymorph | Xenomorph https://elementscommunity.org/forum/index.php?topic=28087.msg359110#msg359110
« Reply #6 on: July 01, 2011, 08:19:00 am »
Shapeshift isn't retained after hatching (as it becomes a completely different creature), so it would probably be quite hard to code ...

Still, good idea, and it would be great with Warden, Parasite, etc.
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Offline The_Mormegil

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Re: Polymorph | Xenomorph https://elementscommunity.org/forum/index.php?topic=28087.msg359286#msg359286
« Reply #7 on: July 01, 2011, 05:32:35 pm »
Shapeshift isn't retained after hatching (as it becomes a completely different creature), so it would probably be quite hard to code ...
Most likely not, in Ruby it'd just be something like:
"self.hatch
self.add_passive($shapeshift)"

So with Flash it won't probably be too complicated either. I don't really know Flash nor how this is written, but it still seems quite simple to code.
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