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Offline EmeraldTigerTopic starter

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Turbulent Waters | Rough Seas https://elementscommunity.org/forum/index.php?topic=54359.msg1134001#msg1134001
« on: April 22, 2014, 04:40:50 pm »
NAME:
Turbulent Waters
ELEMENT:
Entropy/Water Hybrid
COST:
4
TYPE:
Permanent
ATK|HP:

TEXT:
At the end of each players turn a random status is inflicted to the other player's creatures for 1 turn.
NAME:
Rough Seas
ELEMENT:
Entropy/Water Hybrid
COST:
3
TYPE:
Permanent
ATK|HP:

TEXT:
At the end of each players turn a random status is inflicted to the other player's creatures for 1 turn.

ART:

IDEA:
EmeraldTiger
NOTES:
We don't have a name for this hybrid.This maybe a pure :entropy idea, but i will see what everyone thinks.
SERIES:

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Offline dragtom

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Re: Turbulent Waters | Rough Seas https://elementscommunity.org/forum/index.php?topic=54359.msg1134024#msg1134024
« Reply #1 on: April 22, 2014, 06:49:15 pm »
what is in this case considered a 'status'?
be quick- time is quanta.

Offline EmeraldTigerTopic starter

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Re: Turbulent Waters | Rough Seas https://elementscommunity.org/forum/index.php?topic=54359.msg1134029#msg1134029
« Reply #2 on: April 22, 2014, 07:10:59 pm »
I know there are good and bad statuses. They are most often not skills, yet they can be the results of a skill. Most statuses can't be loboed.
Most negative statuses can be cured via purify.

Status
GoodBad
purifypoison
adrenalinedelay
immaterialfrozen
there may be more.
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Offline skyironsword

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Re: Turbulent Waters | Rough Seas https://elementscommunity.org/forum/index.php?topic=54359.msg1134036#msg1134036
« Reply #3 on: April 22, 2014, 07:37:30 pm »
Do momentum and gravity pull count? They're not on your chart it would appear.

Would gravity pull just affect the last creature in the order? And would it be considered a good or bad effect?

 

anything
blarg: