That would probably overpower steal though. In addition, I thought of another use for Dark Gift / Grim Charity. Some new cards have a running cost, like Flood. That sap electum per turn. You could rig your deck such that when you play those cards, you can give them to your opponent since they effect both parties equally, but foot the cost to them. If they can maintain it, the initial effect and purpose is still useful, but if they cant or can barely, it would be a good way to control electum count. Kind of like Black Hole with a back up ability.