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Offline OdinVanguardTopic starter

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Singularity Phantasm | Singularity Wraith https://elementscommunity.org/forum/index.php?topic=37634.msg472763#msg472763
« on: March 20, 2012, 10:18:01 pm »
NAME:
Singularity Phantasm
ELEMENT:
Gravity
COST:
2 Gravity
TYPE:
Creature
ATK|HP:
1|2
TEXT:
:time :time Devour Time: gains +1/+1, On their next turn, players and creatures may not attack or use spells / abilities.
NAME:
Singularity Wraith
ELEMENT:
Gravity
COST:
2 Gravity
TYPE:
Creature
ATK|HP:
2|4
TEXT:
:time Devour Time: gains +1/+1, On their next turn, players and creatures may not attack or use spells / abilities.
ART:
-Still looking for art ideas. Suggestions welcome
IDEA:
OdinVanguard
NOTES:
The main intention is as a semi-soft counter to nova and immolation based rush decks and also give a bump to "Fat" decks since players will get more draws and quanta per effective turn.
The theme is that gravity can cause localized distortions in time.
I would also be open to flipping quanta types (i.e. time card with gravity activation) if people think it works better that way.
SERIES:
This mechanic seems to have a lot of extra potential (for instance, as a soft counter to freeze decks or enhancer for poison decks). Feedback on balance is welcome.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline eaglgenes101

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Re: Singularity Phantasm | Singularity Wraith https://elementscommunity.org/forum/index.php?topic=37634.msg472768#msg472768
« Reply #1 on: March 20, 2012, 11:01:30 pm »
Out of curiosity, how is this not basically a reusable Sundial?
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline OdinVanguardTopic starter

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Re: Singularity Phantasm | Singularity Wraith https://elementscommunity.org/forum/index.php?topic=37634.msg472784#msg472784
« Reply #2 on: March 20, 2012, 11:35:47 pm »
Sundial prevents attacks of creatures. This prevents almost everything
-No ability uses (permanent or creature) -- they can still be used with sundial
-No spells --not stopped by sundial and silence only affects the enemy not both players
-No attacks of creatures OR weapons (sundial only stops creatures)

Essentially it is supposed to be like skipping a turn for each player except for drawing, quantum gain / upkeep and non-interactive effects like poison and freeze duration countown.

In terms of game play this should actually be quite a difference, primarily because with sundial you can still play creature abilities and spells. So, for instance, if your enemy had a growth creature you wanted to kill with poison, this would make it much easier.
-You can also use it to ride out timed effects more effectively, e.g. phase shields, cloaks, etc. Since the other player cant attack or use spells every other round. (effectively cuts their duration in half)
-It gives a good counter to nova and Immo rush decks which are often produce less quanta from pillars. (they can only burst every other round while you gain quanta every round)
-"Fat" decks get a little extra time to hunt for other cards and have a better chance to force a win by deck out.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

 

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