Dark Angel | Fallen Archangel https://elementscommunity.org/forum/index.php?topic=60086.msg1210689#msg1210689
« on: October 16, 2015, 06:08:08 pm »
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NAME: | Dark Angel
| ELEMENT: | Duality [ , ]
| COST: | 5 
| TYPE: | Creature
| ATK|HP: | 3 | 4
| TEXT: | Light of Damnation: on play, allies gain +1|+1, enemies gain -1|-1; on death, allies gain -2|-2, enemies gain +2|+2.
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| NAME: | Fallen Archangel
| ELEMENT: | Duality [ , ]
| COST: | 8 
| TYPE: | Creature
| ATK|HP: | 6 | 5
| TEXT: | Lamp of Perdition: on play, allies gain +2|+2, enemies gain -2|-2; on death, allies gain -4|-4, enemies gain +4|+4.
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ART: |
| IDEA: | OdinVanguard
| NOTES: | "Twilight's ominous glow shall beckon you toward a difficult road today."
"Today you shall watch as the tears of angels sweep the misguided intentions and broken dreams of the damned into perdition's maw. Tread lightly."
This ability triggers as soon as the angel enters play. The death effect cannot be removed by lobotomize.
It is not affected by its own ability, but can be affected by the ability of subsequently played angels.
Rewind will not trigger the death effect.
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« Last Edit: October 16, 2015, 06:14:24 pm by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky