This does seem OP to me, especially since you can just weaken one copy of a target and then clear an entire field. I don't think ramping up the price would help much either (or I just think 8|7 seems nice). Working on this you could:
- Make it only a chance to kill each creature. I.e. , "Deal 4 damage to the target creature. If it dies, all other copies of the creature have a X% chance to die also." This makes it a bit less instakill but now opens the possibility for getting messed up by the RNG (on either side).
- Make it deal 4 damage instead of kill. I.e. , "Deal 4 damage to the target creature. If it dies, all other copies of the creature also take 4 damage." This makes it less powerful against buffs or high HP creatures. It basically turns this into a 4 damage Mass CC for certain creatures. Less fun.
- Add a cost drain per killed creature. I.e. , "Deal 4 damage to the target creature. If it dies, kill 1 copy of the creature per X
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you own. Remove all your
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." A bit wordy but my favourite option. Plus it comes recommended by Pineapple (which is always nice).
Or you could just increase the price, or do nothing at all if you feel like it.
That said, this is an excellent idea, especially for a first one. I'm looking forward to seeing more
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