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bobcamel

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All sorts of stuff https://elementscommunity.org/forum/index.php?topic=2206.msg18000#msg18000
« on: January 15, 2010, 06:57:40 pm »
LOLOL COM- no, wait. Looks like I can't be being insane. Oh, whatever.

Rabbits: 2/2 (2 Life quanta)
Breed (1 Life): Rabbits lose 1 HP. Create more Rabbits.

Hamper: Spell (3 Darknesse quanta)
Target creature cannot be targeted by its owner.

Bond of Cowardice: Spell (3 Darkness quanta)
Target two creatures of yours. As long as the larger one of them is alive, the smaller one hides behind it and is Safe.

Safety: Status
Creature cannot be targeted by the enemy.

Bond of Punishment: Spell (2 Darkness quanta)
Target two creatures. When one takes damage, the second one takes same amount of damage. Doesn't work with killing effects.

Bond of Protection: Spell (1 Light quantum)
Target two creatures of yours. Damage dealt to the smaller one is redirected to the larger one.

Bond of Love: Spell (4 Light quanta)
Target two creatures, at least one of the enemy's. Both become Safe, but if one of them dies, the status is lost on both.

Destiny Bond: Spell (3 Death quanta)
Target two creatures. If one of them dies due to enemy's actions, the other one dies as well.

Cruel Plan: Permanent (5 Fire quanta)
As long as have this on the field, when a creature of yours would take damage, it is redirected to the weakest (least ATK) creature on your side. Works for instakill effects as well.

Tremors: Spell (6 Earth quanta)
All permanents and creatures cannot do anything this turn.

Dork Magician: 3/3 (5 Entropy quanta)
Dork Magician can fire a random magic attack, dealing 12 spell-based damage to the enemy, draining 3 Darkness quanta from you in the process. If you don't have them, the attack still can be fired. 30% chance.


Offline Kamietsu

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Re: All sorts of stuff https://elementscommunity.org/forum/index.php?topic=2206.msg18005#msg18005
« Reply #1 on: January 15, 2010, 07:33:10 pm »
Ha, i love it. I would love to actually see some of these ideas implemented in the game.
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YoYoBro

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Re: All sorts of stuff https://elementscommunity.org/forum/index.php?topic=2206.msg18019#msg18019
« Reply #2 on: January 15, 2010, 08:19:14 pm »
Tremors... what do you mean by "cannot do anything"? It's quite misleading..

bobcamel

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Re: All sorts of stuff https://elementscommunity.org/forum/index.php?topic=2206.msg18039#msg18039
« Reply #3 on: January 15, 2010, 10:35:13 pm »
Means they're stalled for a turn by some means. Like they hit a Procrastination. Affects permanents as well, so pillars don't produce, boneyards don't produce, bonds don't heal, weapons are unusable...

And here comes the strategy of this card. If you burrow your Shriekers/Antlions and have your permanents enchanted, the card doesn't affect those, as it can't target them. Hah. So it's practically giving your things a free shot by then, but just by then.

YoYoBro

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Re: All sorts of stuff https://elementscommunity.org/forum/index.php?topic=2206.msg18050#msg18050
« Reply #4 on: January 15, 2010, 11:08:54 pm »
Looks like an interesting concept.. and I like destiny bond as well..

bobcamel

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Re: All sorts of stuff https://elementscommunity.org/forum/index.php?topic=2206.msg18057#msg18057
« Reply #5 on: January 15, 2010, 11:18:40 pm »
Oh, it's just a ripoff. (http://"http://www.serebii.net/attackdex/destinybond.shtml")

I just made it last forever to make the enemy have a tough choice of killing both including one of his or none.

YoYoBro

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Re: All sorts of stuff https://elementscommunity.org/forum/index.php?topic=2206.msg18119#msg18119
« Reply #6 on: January 16, 2010, 12:51:54 pm »
Destiny bond+retrovirus=great combo

bobcamel

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Re: All sorts of stuff https://elementscommunity.org/forum/index.php?topic=2206.msg18146#msg18146
« Reply #7 on: January 16, 2010, 07:02:03 pm »
Only by enemy actions, does nothing otherwise.

 

blarg: