I do see your point with the probability part... Mainly I wanted to introduce an element of chance, both to strengthen the tie in with
and also as a balance to a rather potent ability.
The splitting part is essentially supposed to ensure that you can never get a single colony to grow too large.
I.e. The point is to make something that can keep splitting in half without dwindling down to nothing, not allow players to grow an army of uber sized stompies.
Can you think of an easier, less confusing way to accomplish this (i.e. make sure this card's stats can't get overinflated)?
This card is a work in progress, so I'm certainly open to suggestions.