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Re: Cry No More | Cry No More https://elementscommunity.org/forum/index.php?topic=30995.msg436123#msg436123
« Reply #12 on: December 08, 2011, 12:32:22 am »
very cool idea, but after some experience myself with "super" cards, I really dislike most of them...

and some of the goddesses are obviously stronger than the others (enraged is by far better than sanguine in most situations)

also, this probably won't see much use, considering it requires nymphs (not just one, you need multiple to be able to draw them consistently), or tears (which means you will be :water starved if you use anything except mono water, and even when you do mono water, you won't survive long enough (not enough stall) to really make use of this...

I honestly don't think there is a way to balance this card, except maybe make it an "other" card, using :rainbow

Offline furballdn

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Re: Cry No More | Cry No More https://elementscommunity.org/forum/index.php?topic=30995.msg436169#msg436169
« Reply #13 on: December 08, 2011, 03:38:33 am »
This seems pretty UP to me. Just like nymphs, they're awesome but impractical. Think about it, you have to pay nearly 10 quantum of a element to bring out a nymph (or 6 :water and a pillar/pendulum, which is still a lot), then you're spending another 10 :water and the rest of your :water to turn it into the goddess. You then have to wait until the next turn before you can use its ability. Each goddess only has dismal stats of 1|1 (meaning they will die due to firewall) and all of their abilities are too pricey and not really worth the cost. With the 10 :water used to cast this spell, you could've summoned 2 unupped toadfish (12 damage) which deal out the damage quickly and without much delay. This card likely won't see any use at all in the quick paced games where both players have 100hp, and their abilities and cost don't make them that great against HBs and FGs either.

Offline mildlyfrightenedboyTopic starter

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Re: Cry No More | Cry No More https://elementscommunity.org/forum/index.php?topic=30995.msg436256#msg436256
« Reply #14 on: December 08, 2011, 12:22:21 pm »
This seems pretty UP to me. Just like nymphs, they're awesome but impractical. Think about it, you have to pay nearly 10 quantum of a element to bring out a nymph (or 6 :water and a pillar/pendulum, which is still a lot), then you're spending another 10 :water and the rest of your :water to turn it into the goddess. You then have to wait until the next turn before you can use its ability. Each goddess only has dismal stats of 1|1 (meaning they will die due to firewall) and all of their abilities are too pricey and not really worth the cost. With the 10 :water used to cast this spell, you could've summoned 2 unupped toadfish (12 damage) which deal out the damage quickly and without much delay. This card likely won't see any use at all in the quick paced games where both players have 100hp, and their abilities and cost don't make them that great against HBs and FGs either.
From the notes:
"Goddesses are immaterial and their stats cannot be changed in any way (that includes Eclipse and the Deceptive Goddess's skill, which do not require targeting)."

I have started a poll to see if people think that they need a buff or not.
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Offline MartyrX

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Re: Cry No More | Cry No More https://elementscommunity.org/forum/index.php?topic=30995.msg436316#msg436316
« Reply #15 on: December 08, 2011, 03:49:09 pm »
I really like where you are going with this card, and your goddesses. 

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Re: Cry No More | Cry No More https://elementscommunity.org/forum/index.php?topic=30995.msg436379#msg436379
« Reply #16 on: December 08, 2011, 06:50:26 pm »
The only problem I see is that they are underpowered. The effects they bring to the table just normally aren't worth the cost. The only real thing they get an edge on is absolute invulnerability.

Remember that each of them costs either 8-9  :underworld + 10  :water and 2 cards, or 16 (!)  :water and 3 cards. Granted the immortality is a big buff, but with 1 ATK their effects should be gamechanging because it takes about 20 quanta just to get the first use of it.

Darkness Goddess, taking 3 quanta to give a creature an effect 'almost' as good as immortality. Almost because mass CC still removes it I assume like it would cloak. So for 16 quanta and 3 cards and the need to at least dual between darkness and water you get... something worse than if you just used Anubis and SoR in a mono-time. Less cards, can cast its effect on itself and another first turn.

Death Goddess, there are few times when you need to lobo the passive skill of a creature, and I can't conceive of a situation where this extra is worth the massive card and quanta cost increase from a simple Mind Flayer.

Gravity Goddess, when is this redirect to self effect better than immortality? I mean, if you could have it be 'redirected to target creatures owner' then you could gravity pull the creature and use it to bypass the opponents shields.

Earth Goddess, I'm not seeing how getting around the need to petrify again every 6 turns is worth an extra 10  :water and an extra card. You might want to state that the creature is immortal, its attack is reduced to 0, and it is delayed for 100 turns. This way you aren't actually nerfing the card by the upgrade through letting it still use its shield and letting it deal 1 damage each turn.

The Fire Goddess is the one that brings something new to the table, powerful CC and PC all in a tight effect, and although it is questionable whether you will want to spend that much quanta and cards to get this powerful effect over something like Pulvy, it is something to consider.

With the Aether Goddess it will usually be better to pack 2-3 Twin Universes in the place of the cards you need to bring this out, and if you're going to this much effort to get repeatable TU you're not going to have enough for the buffs to justify not using either fractal or Mitosis in the first place.

Concerning the Life Goddess, again, Immortality is almost strictly better, and Anubis + SoR can give you that for less cost. Yes it can be used with gravity pulled titan or armagio, but the cost to get this strictly for that you could just throw in more armagios and keep it from being a trio element where all the parts of the trio need high investment.

Overall I like the idea and I feel like it can be developed, but right now the majority of the effects seem seriously underpowered for their heavy card and quanta costs.

Offline furballdn

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Re: Cry No More | Cry No More https://elementscommunity.org/forum/index.php?topic=30995.msg436516#msg436516
« Reply #17 on: December 09, 2011, 12:57:19 am »
This seems pretty UP to me. Just like nymphs, they're awesome but impractical. Think about it, you have to pay nearly 10 quantum of a element to bring out a nymph (or 6 :water and a pillar/pendulum, which is still a lot), then you're spending another 10 :water and the rest of your :water to turn it into the goddess. You then have to wait until the next turn before you can use its ability. Each goddess only has dismal stats of 1|1 (meaning they will die due to firewall) and all of their abilities are too pricey and not really worth the cost. With the 10 :water used to cast this spell, you could've summoned 2 unupped toadfish (12 damage) which deal out the damage quickly and without much delay. This card likely won't see any use at all in the quick paced games where both players have 100hp, and their abilities and cost don't make them that great against HBs and FGs either.
From the notes:
"Goddesses are immaterial and their stats cannot be changed in any way (that includes Eclipse and the Deceptive Goddess's skill, which do not require targeting)."

I have started a poll to see if people think that they need a buff or not.
Okay, fine. A 1|1 unkillable creature with an underpowered expensive skill. That's still not very great considering how much effort you need (a whole bunch of quanta, nymphs tears, or a nymph itself, at least a two or three card expensive combo that could take turns to set up).

Offline mildlyfrightenedboyTopic starter

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Re: Cry No More | Cry No More https://elementscommunity.org/forum/index.php?topic=30995.msg436522#msg436522
« Reply #18 on: December 09, 2011, 01:03:55 am »
This seems pretty UP to me. Just like nymphs, they're awesome but impractical. Think about it, you have to pay nearly 10 quantum of a element to bring out a nymph (or 6 :water and a pillar/pendulum, which is still a lot), then you're spending another 10 :water and the rest of your :water to turn it into the goddess. You then have to wait until the next turn before you can use its ability. Each goddess only has dismal stats of 1|1 (meaning they will die due to firewall) and all of their abilities are too pricey and not really worth the cost. With the 10 :water used to cast this spell, you could've summoned 2 unupped toadfish (12 damage) which deal out the damage quickly and without much delay. This card likely won't see any use at all in the quick paced games where both players have 100hp, and their abilities and cost don't make them that great against HBs and FGs either.
From the notes:
"Goddesses are immaterial and their stats cannot be changed in any way (that includes Eclipse and the Deceptive Goddess's skill, which do not require targeting)."

I have started a poll to see if people think that they need a buff or not.
Okay, fine. A 1|1 unkillable creature with an underpowered expensive skill. That's still not very great considering how much effort you need (a whole bunch of quanta, nymphs tears, or a nymph itself, at least a two or three card expensive combo that could take turns to set up).
I agree, so I added a new poll option.  Take that to be whatever you want.

I'm sort of leaning towards making it target your mark.
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.

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Re: Cry No More | Cry No More https://elementscommunity.org/forum/index.php?topic=30995.msg436533#msg436533
« Reply #19 on: December 09, 2011, 01:18:24 am »
Quote
I'm sort of leaning towards making it target your mark.
Not sure how well that would go, but if it removes the mark in the process that makes the card even worse.

Like furballdn, I'd say this card is Awesome, but Impractical. At least 17  :water and 2 cards (one of which is a situational and expensive card for some decks) for an immortal but weak creature with a powerful or weaker ability is really unhelpful to most decks. I haven't looked over the goddesses in detail, but from just skimming some of them need some changing (for starters, giving all the Goddesses better stats that match/resemble their Nymph counterparts would help improve their theme and how useful they are to players.) Taking out the "drains all :water " is also a good idea - the combo is already expensive enough as it is (maybe even lower the casting cost of this card since it's forced to combo with another already-existing card).

I'd personally suggest allowing this card to target some other cards to increase it's flexibility (maybe weapons or creatures with high attack), but that might conflict with the whole "Nymphs becoming Goddesses" idea. Just my 2  :electrum .

 

anything
blarg: