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parrotparet

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Revenant Ruler | Revenant King https://elementscommunity.org/forum/index.php?topic=7647.msg85413#msg85413
« on: June 08, 2010, 01:02:34 am »
NAME:
Revenant Ruler
ELEMENT:
:death
COST:
11 :death
TYPE:
Creature
ATK|HP:
N|N
ABILITY:
N is equal to the number of  :life creatures you control.
NAME:
Revenant King
ELEMENT:
:death
COST:
10 :death
TYPE:
Creature
ATK|HP:
N|N
ABILITY:
N is equal to the number of  :life creatures you control.
ART:
See Cards.
IDEA:
parrotparet
NOTES:
This is my second attempt at making some new  :death| :life synergy. The idea here is that this fallen king was once the leader of the  :life army. Yet he was so powerful, that even when dead, he still gets power from the rest of his army. (In case you were wondering... a revenant is an animated corpse)

Harikaze

  • Guest
Re: Revenant Ruler | Revenant King https://elementscommunity.org/forum/index.php?topic=7647.msg85469#msg85469
« Reply #1 on: June 08, 2010, 02:00:04 am »
Revenant was the predecessor of the modern day vampire
only thing was it ate flesh rather than blood
/rant

anyway a bit expensive but I'll just wait for people to fractal rustler

b00mc1ap

  • Guest
Re: Revenant Ruler | Revenant King https://elementscommunity.org/forum/index.php?topic=7647.msg87061#msg87061
« Reply #2 on: June 09, 2010, 11:55:05 pm »
Revenant was the predecessor of the modern day vampire
only thing was it ate flesh rather than blood
/rant

anyway a bit expensive but I'll just wait for people to fractal rustler

Eh... fractaling Rustler would be ok. That would mean this card has 8|9 and 8|8, which is basically like a gravity dragon.

I think it's fine like this, the only thing I would change is the hp of the Revenant King because if no life cards are in play, Revenant King dies.

wizelsnarf

  • Guest
Re: Revenant Ruler | Revenant King https://elementscommunity.org/forum/index.php?topic=7647.msg87079#msg87079
« Reply #3 on: June 10, 2010, 12:14:02 am »
Revenant was the predecessor of the modern day vampire
only thing was it ate flesh rather than blood
/rant

anyway a bit expensive but I'll just wait for people to fractal rustler

Eh... fractaling Rustler would be ok. That would mean this card has 8|9 and 8|8, which is basically like a gravity dragon.

I think it's fine like this, the only thing I would change is the hp of the Revenant King because if no life cards are in play, Revenant King dies.
Yeah usually if you lower the cost you can keep the stats the same...

b00mc1ap

  • Guest
Re: Revenant Ruler | Revenant King https://elementscommunity.org/forum/index.php?topic=7647.msg87434#msg87434
« Reply #4 on: June 10, 2010, 08:27:36 am »
If I had this card, I wouldn't upgrade it. I would just play Revenant Rulers instead of Kings.

Flayne

  • Guest
Re: Revenant Ruler | Revenant King https://elementscommunity.org/forum/index.php?topic=7647.msg88645#msg88645
« Reply #5 on: June 11, 2010, 05:33:48 pm »

un-upgraded  is better than upgraded?  :-\

Kael Hate

  • Guest
Re: Revenant Ruler | Revenant King https://elementscommunity.org/forum/index.php?topic=7647.msg93455#msg93455
« Reply #6 on: June 16, 2010, 06:28:05 pm »
CURATOR COMMENT

To get to the Crucible

- You need to fix the Disparity in the Stats in the table with the card image.
- You need to credit the Art on the upgraded card and supply a link to where the art comes from

rakazy8564

  • Guest
Re: Revenant Ruler | Revenant King https://elementscommunity.org/forum/index.php?topic=7647.msg95604#msg95604
« Reply #7 on: June 19, 2010, 02:46:35 am »
Make it so that they're both 10 :death but let the king have N+2/N+1 so he'll at least be alive if he's alone, and he can still do something than just stand there and look strong.  Other than that nice card =D

Offline Essence

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Re: Revenant Ruler | Revenant King https://elementscommunity.org/forum/index.php?topic=7647.msg95650#msg95650
« Reply #8 on: June 19, 2010, 04:32:42 am »
Way, way, way too expensive.  If you're playing a deck capable of producing 10 :death before it dies, you're not playing a deck that can produce massive :life creatures before it dies.

I would seriously lower the cost to 6 :death - both unupgraded and upgraded - and swap the HP stat for the two creatures.

Anything less is unplayably slow.
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