*Author

Saynt

  • Guest
Caledfwlch | Excalibur https://elementscommunity.org/forum/index.php?topic=26985.msg343000#msg343000
« on: May 30, 2011, 03:15:44 am »
NAME:
Caledfwlch
ELEMENT:
Light
COST:
:light
TYPE:
Weapon
ATK|HP:
5|11
TEXT:
Weapon: deal 5 damage. Gain  :light for every 10 damage dealt to opponent's max HP every 3 turns.
NAME:
Excalibur
ELEMENT:
Light
COST:
:light
TYPE:
Weapon
ATK|HP:
5|11
TEXT:
Weapon: deal 5 damage. Gain  :light for every 5 damage dealt to opponent's max HP every 3 turns.
ART:
http://commons.wikimedia.org/wiki/File:Sword_mirror.jpg
IDEA:
Saynt
NOTES:
Damage dealt to opponent's max HP refers to the difference between their current HP and their max HP.
SERIES:

Saynt

  • Guest
Re: Caledfwlch | Excalibur https://elementscommunity.org/forum/index.php?topic=26985.msg343687#msg343687
« Reply #1 on: May 31, 2011, 03:18:52 am »
24 hour bump?

Smurrf

  • Guest
Re: Caledfwlch | Excalibur https://elementscommunity.org/forum/index.php?topic=26985.msg343691#msg343691
« Reply #2 on: May 31, 2011, 03:33:23 am »
What happens if opponent has more than 100|120 life left?

Saynt

  • Guest
Re: Caledfwlch | Excalibur https://elementscommunity.org/forum/index.php?topic=26985.msg343692#msg343692
« Reply #3 on: May 31, 2011, 03:35:23 am »
What happens if opponent has more than 100|120 life left?
You don't gain or lose quanta.

Manipul8r

  • Guest
Re: Caledfwlch | Excalibur https://elementscommunity.org/forum/index.php?topic=26985.msg343741#msg343741
« Reply #4 on: May 31, 2011, 06:01:16 am »
'Gain :light for every 10 HP less than maximum your opponent has' could work better, giving you a bit of an advantage if your opponent pumps up their Max HP.  It's also a bit clearer.

 

blarg: