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Offline EvilDeathXTopic starter

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Crumbling Golem|Crumbling Colossus https://elementscommunity.org/forum/index.php?topic=48183.msg1056344#msg1056344
« on: April 02, 2013, 08:47:34 am »
NAME:
Crumbling Golem
ELEMENT:
Earth
COST:
6
TYPE:
Creature
ATK|HP:
5|5
TEXT:
Shards do not affect this card.
3 Crumble: Double this card's attack, at the end of this turn it crumbles away.
NAME:
Crumbling Colossus
ELEMENT:
Earth
COST:
6
TYPE:
Creature
ATK|HP:
7|5
TEXT:
Shards do not affect this card.
2 Crumble: Double this card's attack, at the end of this turn it crumbles away.

ART:
N/A
IDEA:
EvilDeathX
NOTES:
Crumble is an effect that will activate an effect then crumble away. Meaning the card will use its Crumble ability, then after it resolves the card will be sacrificed.

When Crumbling Golem|Crumbling Colossus has its Crumble activated, its current attack will be doubled, and its maximum HP will be reduced to 0. However, like Sparks|Ball Lightning, this creature will not die immediately. It will stay until the end of the turn, and attack.

Crumbling Golem|Crumbling Colossus cannot be affected directly by any shards, this does not mean that SoSac cannot reverse its damage, or SoBr, cannot draw it. SoSac can still reverse its damage because SoSac affects the damage, not the creature. And SoBr affects the creature before it is on the field, so its effect is not active yet. The main purpose for this effect is to prevent over buffing through SoP, or SoW.
SERIES:
Crumble (Includes Crumbling Golem|Crumbling Colossus, Crumbling Pillar|Crumbling Tower, Crumbling Shield, and Crumbling Sword)

Old Versions:
Spoiler for Hidden:
NAME:
Crumbling Golem
ELEMENT:
Gravity
COST:
5
TYPE:
Creature
ATK|HP:
5|5
TEXT:
Shards do not affect this card.
:gravity :gravity :gravity : Crumble: Double this cards attack, at this end of the turn it crumbles away.
NAME:
Crumbling Colossus
ELEMENT:
Gravity
COST:
5
TYPE:
Creature
ATK|HP:
7|5
TEXT:
Shards do not affect this card.
:gravity :gravity  : Crumble: Double this cards attack, at the end of this turn it crumbles away.

ART:
=golem&filters[primary]=images&filters[secondary]=videos&sort=1&o=9#/user/taliesin_ap_elphin/media/golem.jpg.html?filters%5Bterm%5D=golem&filters%5Bprimary%5D=images&filters%5Bsecondary%5D=videos&sort=1&o=9&_suid=136497377045606861451984874893]http://media.photobucket.com/user/taliesin_ap_elphin/media/golem.jpg.html?filters[term]=golem&filters[primary]=images&filters[secondary]=videos&sort=1&o=9#/user/taliesin_ap_elphin/media/golem.jpg.html?filters%5Bterm%5D=golem&filters%5Bprimary%5D=images&filters%5Bsecondary%5D=videos&sort=1&o=9&_suid=136497377045606861451984874893
IDEA:
EvilDeathX
NOTES:
Crumble is an effect that will activate an effect then crumble away. Meaning the card will use its Crumble ability, then after it resolves the card will be sacrificed.

When Crumbling Golem|Crumbling Colossus has its Crumble activated, its current attack will be doubled, and its maximum HP will be reduced to 0. However, like Sparks|Ball Lightning, this creature will not die immediately. It will stay until the end of the turn, and attack.

Crumbling Golem|Crumbling Colossus cannot be affected directly by any shards, this does not mean that SoSac cannot reverse its damage, or SoBr, cannot draw it. SoSac can still reverse its damage because SoSac affects the damage, not the creature. And SoBr affects the creature before it is on the field, so its effect is not active yet. The main purpose for this effect is to prevent over buffing through SoP, or SoW.
SERIES:
Crumble (Includes Crumbling Golem|Crumbling Colossus, Crumbling Pillar|Crumbling Tower, Crumbling Shield, and Crumbling Sword)

NAME:
Crumbling Golem
ELEMENT:
Gravity
COST:
5 :gravity
TYPE:
Creature
ATK|HP:
5|5
TEXT:
Shards do not affect this card.
:gravity :gravity :gravity : Crumble: Double this cards attack, at this end of the turn it crumbles away.
NAME:
Crumbling Colossus
ELEMENT:
Gravity
COST:
5 :gravity
TYPE:
Creature
ATK|HP:
7|5
TEXT:
Shards do not affect this card.
:gravity :gravity  : Crumble: Double this cards attack, at the end of this turn it crumbles away.

ART:
N/A
IDEA:
EvilDeathX
NOTES:
Crumble is an effect that will activate an effect then crumble away. Meaning the card will use its Crumble ability, then after it resolves the card will be sacrificed.

When Crumbling Golem|Crumbling Colossus has its Crumble activated, its current attack will be doubled, and its maximum HP will be reduced to 0. However, like Sparks|Ball Lightning, this creature will not die immediately. It will stay until the end of the turn, and attack.

Crumbling Golem|Crumbling Colossus cannot be affected directly by any shards, this does not mean that SoSac cannot reverse its damage, or SoBr, cannot draw it. SoSac can still reverse its damage because SoSac affects the damage, not the creature. And SoBr affects the creature before it is on the field, so its effect is not active yet. The main purpose for this effect is to prevent over buffing through SoP, or SoW.

SERIES:
Crumble (Includes Curse of Crumbling, Crumbling Golem|Crumbling Colossus, Crumbling Pillar|Crumbling Tower, Crumbling Shield, and Crumbling Sword)

NAME:
Crumbling Golem
ELEMENT:
Other
COST:
5
TYPE:
Creature
ATK|HP:
5|5
TEXT:
Shards do not affect this card.
3 : Crumble
Double this card's attack and reduce its HP to 0.
NAME:
Crumbling Colossus
ELEMENT:
Other
COST:
5
TYPE:
Creature
ATK|HP:
7|5
TEXT:
Shards do not affect this card.
2 : Crumble
Double this card's attack and reduce it's HP to 0.

ART:
N/A
IDEA:
EvilDeath66X
NOTES:
Crumble is an effect that will activate an effect then crumble away. Meaning the card will use its Crumble ability, then after it resolves the card will be sacrificed.

When Crumbling Golem|Crumbling Colossus has its Crumble activated, its current attack will be doubled, and its maximum HP will be reduced to 0. However, like Sparks|Ball Lightning, this creature will not die immediately. It will stay until the end of the turn, and attack.

If Crumbling Golem|Crumbling Colossus has its Crumble ability active, and it's maximum/current HP goes above 0, it will still die at the end of the turn. This is the resolution of the Crumble ability, not death by absence of HP.

Crumbling Golem|Crumbling Colossus cannot be affected directly by any shards, this does not mean that SoSac cannot reverse its damage, or SoBr, cannot draw it. SoSac can still reverse its damage because SoSac affects the damage, not the creature. And SoBr affects the creature before it is on the field, so its effect is not active yet. The main purpose for this effect is to prevent over buffing through SoP, or SoW.
SERIES:
Crumble (Includes Curse of Crumbling, Crumbling Golem|Crumbling Colossus, Crumbling Pillar|Crumbling Tower, Crumbling Shield, and Crumbling Sword)
« Last Edit: April 08, 2013, 05:48:43 am by EvilDeathX »

Offline CuCN

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Re: Crumbling Golem|Crumbling Colossus https://elementscommunity.org/forum/index.php?topic=48183.msg1056346#msg1056346
« Reply #1 on: April 02, 2013, 08:52:03 am »
If it dies at the end of the turn anyway, is there any point in reducing the HP to 0?
And how general is the shard negating effect? Does it still do damage against a SoSac? Can it not be drawn by SoBr?

Offline EvilDeathXTopic starter

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Re: Crumbling Golem|Crumbling Colossus https://elementscommunity.org/forum/index.php?topic=48183.msg1056349#msg1056349
« Reply #2 on: April 02, 2013, 09:06:43 am »
If it dies at the end of the turn anyway, is there any point in reducing the HP to 0?
And how general is the shard negating effect? Does it still do damage against a SoSac? Can it not be drawn by SoBr?

Reducing the HP to 0 is kind of sybolic its impending doom, the main reason I say that it still dies, is because I don't want people doing things like blessing to keep it alive.

Forgive me, I did not think of those. SoSac would still reverse damage, as that is affecting the damage not the creature, and SoBr, would still be able to draw it, as it is not on the field yet, so it's ability would not be active. The main shards I was trying to prevent was SoP, and SoW. As they can make it become rediculously big. SoR would not really do anything with this guy, as you have to pay the cost for the shard.(Which is the same as the Crumble cost) The others don't really affect creatures directly.

Thank you for your comment, I will ammend my initial post with this information.

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Re: Crumbling Golem|Crumbling Colossus https://elementscommunity.org/forum/index.php?topic=48183.msg1056413#msg1056413
« Reply #3 on: April 02, 2013, 03:38:05 pm »
In the table, you don't need a : after the cost.

Combining this with SoP would be fun :) *reads notes* awwww..

Anyway, this crumble mechanic looks like a lot of fun!

On second thought, it would still be fun with SoP.
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Re: Crumbling Golem|Crumbling Colossus https://elementscommunity.org/forum/index.php?topic=48183.msg1056455#msg1056455
« Reply #4 on: April 02, 2013, 05:44:04 pm »
In the table, you don't need a : after the cost.

Combining this with SoP would be fun :) *reads notes* awwww..

Anyway, this crumble mechanic looks like a lot of fun!

On second thought, it would still be fun with SoP.

Thank you for that note, however that : was something it added on it's own. I will fix it though, thank you.

And yes, it would be fun with SoP, especially because flooding doesn't destroy "Other" element creatures. I can see a FG deck that uses a creative PU or fractal to multiply this, and give all of them massive buffs to practically OTK you.(Another reason why "No Shards")

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Re: Crumbling Golem|Crumbling Colossus https://elementscommunity.org/forum/index.php?topic=48183.msg1056458#msg1056458
« Reply #5 on: April 02, 2013, 05:58:19 pm »
*Edit* Accidentally double posted.
You can remove your post by clicking 'remove' next to the modify button.
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Re: Crumbling Golem|Crumbling Colossus https://elementscommunity.org/forum/index.php?topic=48183.msg1056463#msg1056463
« Reply #6 on: April 02, 2013, 06:11:41 pm »
balance issues aside, the wording is terrible.  you cant say "reduce HP to 0" and assume people will know it will behave completely differently from how a creature whose HP is reduced to 0 will normally act AND from creature who start with 0 HP would act.  that's just not right.

secondly, this is an Other creature with stats equal to its cost.  Other creatures are definitely hard to balance at higher costs. even without it's ability, i can get 2 novas and 4 of these and have 28 attack on the first turn. and then using its ability i could attack for 56 the turn after that. theres no coming back from that for the opponent.
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Offline OdinVanguard

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Re: Crumbling Golem|Crumbling Colossus https://elementscommunity.org/forum/index.php?topic=48183.msg1056495#msg1056495
« Reply #7 on: April 02, 2013, 08:21:16 pm »
How about using this for wording:
"Immune to all shard effects.
3 Crumble:
Double this cards attack. It will die at the end of the turn."

I like the card, but I worry about balance issue related to having a powerful :rainbow cost card.

Why not borrow from Drake_XIV and make it a "Fused" cost (e.g. cost must be paid from a single element source). That would alleviate a good deal of balance problems created by nova and quantum tower combos to keep it from being too powerful in rainbow decks.

This would also work in :earth or :gravity if you decide to make it belong to an element.

Check out sxc.hu for artwork ideas. They have a lot of cool free images. If you search for "statue" you should be able to find some nifty ides.
« Last Edit: April 02, 2013, 08:23:12 pm by OdinVanguard »
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Re: Crumbling Golem|Crumbling Colossus https://elementscommunity.org/forum/index.php?topic=48183.msg1056543#msg1056543
« Reply #8 on: April 02, 2013, 11:08:39 pm »
Its way too strong a beater for something that costs other. Ignoring the effect, this has to be addressed.
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Re: Crumbling Golem|Crumbling Colossus https://elementscommunity.org/forum/index.php?topic=48183.msg1056560#msg1056560
« Reply #9 on: April 02, 2013, 11:38:27 pm »
Its way too strong a beater for something that costs other. Ignoring the effect, this has to be addressed.
Definitely.

The most obvious option would be to make it element specific.

Alternately, making it a "Fused" cost (i.e. must be paid from a single quanta pool) could be another route if it is to remain an "other" type card.
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Offline EvilDeathXTopic starter

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Re: Crumbling Golem|Crumbling Colossus https://elementscommunity.org/forum/index.php?topic=48183.msg1056649#msg1056649
« Reply #10 on: April 03, 2013, 06:40:35 am »
Weighing the two options, I decided that I liked the idea of giving it an element more than increasing its cost. I can't see paying so much for a creature that kills its self. In my opinion, 5 was pushing it. But, the people have spoken and I cannot keep the Crumble cards exclusive to "Other."

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Re: Crumbling Golem|Crumbling Colossus https://elementscommunity.org/forum/index.php?topic=48183.msg1056726#msg1056726
« Reply #11 on: April 03, 2013, 04:30:27 pm »
I think this will make entropy jealous. It's essentially an all around better card than abomination... But maybe that's not too terrible.

I definitely like this new incarnation much better than as a type "other". Looks fun.
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You might be a unix junky

 

anything
blarg: