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If it dies at the end of the turn anyway, is there any point in reducing the HP to 0?
And how general is the shard negating effect? Does it still do damage against a SoSac? Can it not be drawn by SoBr?
In the table, you don't need a : after the cost.Combining this with SoP would be fun :)*reads notes* awwww..
Anyway, this crumble mechanic looks like a lot of fun!
On second thought, it would still be fun with SoP.
*Edit* Accidentally double posted.You can remove your post by clicking 'remove' next to the modify button.
Its way too strong a beater for something that costs other. Ignoring the effect, this has to be addressed.Definitely.
element specific works well. maybe the crumble can be other though.
while the name fits well with gravity, I think it's quite similar to charger. Is it possible to switch to an element without this type of beater?
Also 5 for a 7|5 creature is cheap. The crumble ability is an added bonus, not something that will most likely ever be used immediately.
I personally like it as an :earth card for thematic reasons. I get the impression of a large animated statue made of stone that is slowly falling apart
Considering that :earth is also free of attack buffs, which will mean crumble combos would force a duo, I think this should help keep its ability balancedI personally like it as an :earth card for thematic reasons. I get the impression of a large animated statue made of stone that is slowly falling apart
Dont worry about theme, worry about balance :)
its worth mentioning that you need to find new art for the card, just because someone uploaded a picture they liked to their photobucket account doesn't mean the copyright goes away.
also, take away the momentum portion of the card. it either takes away from gravity (if not a gravity card) or overlaps with charger (if a gravity card)
its worth mentioning that you need to find new art for the card, just because someone uploaded a picture they liked to their photobucket account doesn't mean the copyright goes away.
also, take away the momentum portion of the card. it either takes away from gravity (if not a gravity card) or overlaps with charger (if a gravity card)
its worth mentioning that you need to find new art for the card, just because someone uploaded a picture they liked to their photobucket account doesn't mean the copyright goes away.
also, take away the momentum portion of the card. it either takes away from gravity (if not a gravity card) or overlaps with charger (if a gravity card)
You have a valid point about the image, might you have anywhere to suggest. Also there is no Momentum anywhere on this card. Where do you see that?
its worth mentioning that you need to find new art for the card, just because someone uploaded a picture they liked to their photobucket account doesn't mean the copyright goes away.
also, take away the momentum portion of the card. it either takes away from gravity (if not a gravity card) or overlaps with charger (if a gravity card)
You have a valid point about the image, might you have anywhere to suggest. Also there is no Momentum anywhere on this card. Where do you see that?
I think he read unaffected by shards as unaffected by shields. Can't suggest a place for you to find art, other than from the community. Can look up open source golem artwork or something and maybe find something good.
yeah, misread shards as shields.Good advice... although, wouldn't submitting the series make it easier for the community to vote on which version of the implementation they like most
posts about acceptible places to find/make card art:
http://elementscommunity.org/forum/index.php/topic,34339.0.html
http://elementscommunity.org/forum/index.php/topic,16655.msg480642.html#msg480642
one final piece of advice- the crumbling mechanic is pretty good, but i would only submit one of the three (creature, shield, or weapon) to the crucible, as if you submit all 3, it will probably have an adverse effect on the voting results for them. it is easy to see how the mechanic could be implemented into a variety of vessels, but the core idea of crumbling remains the same and that is likely what, if anything, will be 'inspiring' to zanz should he implement the idea in some form or fashion. so basically my advise boils down to not watering down the mechanic by making it into a series of sorts. zanz has shown that if he likes an idea enough, he can implement it in a variety of ways if he so chooses.
yeah, misread shards as shields.
posts about acceptible places to find/make card art:
http://elementscommunity.org/forum/index.php/topic,34339.0.html
http://elementscommunity.org/forum/index.php/topic,16655.msg480642.html#msg480642
one final piece of advice- the crumbling mechanic is pretty good, but i would only submit one of the three (creature, shield, or weapon) to the crucible, as if you submit all 3, it will probably have an adverse effect on the voting results for them. it is easy to see how the mechanic could be implemented into a variety of vessels, but the core idea of crumbling remains the same and that is likely what, if anything, will be 'inspiring' to zanz should he implement the idea in some form or fashion. so basically my advise boils down to not watering down the mechanic by making it into a series of sorts. zanz has shown that if he likes an idea enough, he can implement it in a variety of ways if he so chooses.
Bump!