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Reflection A | Reflection B https://elementscommunity.org/forum/index.php?topic=18192.msg231701#msg231701
« on: December 23, 2010, 09:56:19 pm »
NAME:
Reflection A
ELEMENT:
Aether
COST:
:aether
TYPE:
Creature
ATK|HP:
2|0
TEXT:
Immaterial: Reflection A cannot be targeted. Complete: Holds a +3/+1 per Reflection B on the field.
NAME:
Reflection B
ELEMENT:
Aether
COST:
:aether
TYPE:
Creature
ATK|HP:
3|0
TEXT:
Immaterial: Reflection B cannot be targeted. Complete: Holds a +3/+1 per Reflection A on the field.
ART:
funerallaughter
IDEA:
funerallaughter
NOTES:
It has "hold" rather than "gain" since, if a partner card is removed from the field, it loses the boost. The gain is also attained if the partner card is on the opponent's field.
SERIES:
I really want to make a series of these co-dependent upped/un-upped cards, but for now it's solo (though don't let that stop anyone from using the idea of course!) POST EVEN IF YOU'RE JUST INTRIGUED! I'd like to know if I should actually look into this :)

Offline EvaRia

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Re: Reflection A | Reflection B https://elementscommunity.org/forum/index.php?topic=18192.msg231713#msg231713
« Reply #1 on: December 23, 2010, 10:09:19 pm »
The problem is, there's absolutely no point in using Reflection A in an unupped deck.

IMO, it's better to make 2 seperate cards than make upped/unupped synergy.

joebob777

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Re: Reflection A | Reflection B https://elementscommunity.org/forum/index.php?topic=18192.msg231714#msg231714
« Reply #2 on: December 23, 2010, 10:09:32 pm »
a new concept, a card that relies on bot ups and nonups, wow, i like the way you think, idealy you want 3 of each on the field, i like it

Re: Reflection A | Reflection B https://elementscommunity.org/forum/index.php?topic=18192.msg232107#msg232107
« Reply #3 on: December 24, 2010, 09:44:22 am »
I was playing around with the idea of having a potentially powerful creature without the ability to spam it ruin the fun. So, there are two points that need to be dealt with: Fractal and the 6 card limit, both of which are remedied by Immaterial and how an upped and un-upped card is the same, respectively. So, true, there is no point of using either A or B on its own in a fulled upped/not deck, but they're not made for that. I think its similar to how a shard needs to be upgraded to be used, this only goes half-way for a full deck.

Offline ZephyrPhantom

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Re: Reflection A | Reflection B https://elementscommunity.org/forum/index.php?topic=18192.msg233288#msg233288
« Reply #4 on: December 26, 2010, 04:56:08 am »
An interesing and creative concept, especially when seen from the PoV of Shards.

If you haven't put this for curator review, do so.  I think it's ready for Crucible.

Offline Kuroaitou

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Re: Reflection A | Reflection B https://elementscommunity.org/forum/index.php?topic=18192.msg236584#msg236584
« Reply #5 on: December 30, 2010, 10:34:07 pm »
CURATOR COMMENT
-Please use the divider or 'pipe' symbol, the '|', to separate your stat values in the ATK|HP section; do not use the slash or '/' to separate the attack and hit points

The thing about this card is that unless it gets killed by Fire Shield or Thorn Carapace, there's really no way to remove the reflections off one's field. Having immateriality is a nice boost, granted, if you don't have the upgraded counterpart, then you can't play this card (unless you want the death trigger), and since you can't target it (for Immolation fodder, buffs such as blessing, etc.), then it becomes situational unless you have both of the cards in your hand ready to place.

I do like the mechanic nonetheless - the fact that it has such reliance on another specific card in order to make use of its ability (see Mummy for example), limits its synergy while also strengthening it at the same time. ^^

By the way - welcome to the CIA board. :D

grindpower

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Re: Reflection A | Reflection B https://elementscommunity.org/forum/index.php?topic=18192.msg236589#msg236589
« Reply #6 on: December 30, 2010, 10:42:21 pm »
They should be different cards imo.

Offline ZephyrPhantom

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Re: Reflection A | Reflection B https://elementscommunity.org/forum/index.php?topic=18192.msg236728#msg236728
« Reply #7 on: December 31, 2010, 02:13:48 am »
I was playing around with the idea of having a potentially powerful creature without the ability to spam it ruin the fun. So, there are two points that need to be dealt with: Fractal and the 6 card limit, both of which are remedied by Immaterial and how an upped and un-upped card is the same, respectively. So, true, there is no point of using either A or B on its own in a fulled upped/not deck, but they're not made for that. I think its similar to how a shard needs to be upgraded to be used, this only goes half-way for a full deck.
Grindpower, read the pervious comments. This was inspired off of shards.

 

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