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Offline SnoWeb

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Re: Crocodile | Alligator https://elementscommunity.org/forum/index.php?topic=34881.msg440295#msg440295
« Reply #12 on: December 19, 2011, 08:55:19 am »
Well I suppose the whole idea is to make a good use of both sundial an SoP.  It is indeed a good idea and as time|water are unexplored it gives plenty of room for a nice card.

The card has two skills a passive (giving +2|+2 when delayed) and an active (delaying itself). As they are external ways to delay a creature (or forbid it to attack): turtle shield, sundial, SoP, freeze, BB etc... The active skill becomes useless or almost useless. I would invert it's use:

Patience (passive):    Crocodile|Alligator gain +2|+2 when it does not attack.
:time Surprise attack (active): Crocodile|Alligator is delayed 1 less turn but all bonus gain with patience are reset to +0|+0.

This way Crocodile|Alligator can either gain in stats when delayed or ignore but loose the bonus. Obviously it would only reduce the delay by one turn for each activation (for example with freeze or BB). It would also be the only skill than one could activate only when delay (as opposed to all other skills than one can activate only when not delayed).

Offline DaguerreoTopic starter

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Re: Crocodile | Alligator https://elementscommunity.org/forum/index.php?topic=34881.msg440345#msg440345
« Reply #13 on: December 19, 2011, 02:27:25 pm »
Well, this is cool. Though why not have it start with lower atk/hp/cost instead of starting as a big creature?
Because should be similar to forest spirit with a different growth. With this you can use it without  :time support and when delay means no attack, with a low atk should be almost useless like SoP.

This is a table which compare Crocodile/Alligator and Forest Spirit/Spectre

TurnForest SpiritForest SpectreCrocodileAlligator
11257
23500
35779
47900
5911911
Total Dmg dealt:25342527

Offline DaguerreoTopic starter

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Re: Crocodile | Alligator https://elementscommunity.org/forum/index.php?topic=34881.msg440350#msg440350
« Reply #14 on: December 19, 2011, 02:42:53 pm »
Well I suppose the whole idea is to make a good use of both sundial an SoP.  It is indeed a good idea and as time|water are unexplored it gives plenty of room for a nice card.

The card has two skills a passive (giving +2|+2 when delayed) and an active (delaying itself). As they are external ways to delay a creature (or forbid it to attack): turtle shield, sundial, SoP, freeze, BB etc... The active skill becomes useless or almost useless. I would invert it's use:

Patience (passive):    Crocodile|Alligator gain +2|+2 when it does not attack.
:time Surprise attack (active): Crocodile|Alligator is delayed 1 less turn but all bonus gain with patience are reset to +0|+0.

This way Crocodile|Alligator can either gain in stats when delayed or ignore but loose the bonus. Obviously it would only reduce the delay by one turn for each activation (for example with freeze or BB). It would also be the only skill than one could activate only when delay (as opposed to all other skills than one can activate only when not delayed).
Good analysis and really good suggestion for active skill. It could be:

:time Sudden Ambush (that is the hunt tecnique of an alligator/crocodile)
Remove 1 turn delay from it. After this attack lose its buff.

or

:time :time Sudden Ambush (that is the hunt tecnique of an alligator/crocodile)
Remove delay from it. After this attack lose its buff.


But this suppose to use an active skill while delayed...

 

blarg: