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Offline kaempfer13Topic starter

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Critical Mass|Critical Mass https://elementscommunity.org/forum/index.php?topic=63948.msg1254906#msg1254906
« on: January 08, 2017, 03:21:12 am »
NAME:
Critical Mass
ELEMENT:
Time
COST:
3 :time
TYPE:
Creature
ATK|HP:
-8 | 25
TEXT:
This cards hp change equal to dmg it deals to the opponent.
If HP>42 set attack equal to HP.
NAME:
Critical Mass
ELEMENT:
Time
COST:
2 :time
TYPE:
Creature
ATK|HP:
-8 | 25
TEXT:
This cards hp change equal to dmg it deals to the opponent.
If HP>42 set attack equal to HP.

ART:
blog.nuclearsecrecy.com
IDEA:
kaempfer13
NOTES:
It's critmass :time!
This was a nightmare to word and balance. Basically it gains hp whenever it attacks if that attack heals your opponent and loses hp if its attack somehow becomes positive and hits. So when left alone it heals your opponent for 8 for 3 turns and then (boom!) attacks for 49 dmg And then dies... horribly
Synergizes with antimatter, catapult, chimera, somewhat with overdrive, bb, maybe I can adjust the wording so that it survives if it gets armored after reaching 47 hp.
Note that the opponent needs to be injured in order for this card to grow. For the most part its 25 physical dmg(20 direct when pulted), which would seem like an insult to UG or Voodoodoll/Armaggio, but has several drawbacks.


When used normally you need another source of dmg that actually hurts the opponent more than he can heal/block (or gets its turn before critmass) and then wait 3 more turns. It's dmg is physical (can be blocked with several shields) and it gets hard countered by rt,mutation and antimatter and countered by freeze/delay. When used with bb it needs 7 turns to effectively deal 45 dmg (This is assuming you already got 6 dmg in before using the combo). About the catapult situation: neither deck is actually competitive and this card has poorer synergy with GP. Atm its a bit mean to DR shields and I think I cant allow mitosis or overdrive overwrite the deal dmg to self effect (meaning its a passive).
A hilarious way to use it is with instosis and chimera and antimatter.
I posted this for Brawl#6 joke round 0, but figured it might be worth posting for real if I balance it better.
« Last Edit: January 08, 2017, 03:27:55 am by kaempfer13 »
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Offline OdinVanguard

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Re: Critical Mass|Critical Mass https://elementscommunity.org/forum/index.php?topic=63948.msg1255003#msg1255003
« Reply #1 on: January 09, 2017, 07:25:51 pm »
what happens if this gets lobotomized?
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
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Offline kaempfer13Topic starter

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Re: Critical Mass|Critical Mass https://elementscommunity.org/forum/index.php?topic=63948.msg1255004#msg1255004
« Reply #2 on: January 09, 2017, 07:37:51 pm »
same thing like when you cast overdrive or mitosis on voodoo doll; its a passive and cant be erased without the creature being remove/ transformed altogether; I did that to prevent it from being able to deal 47+ dmg repeatably, but it's also too punishing to pay 1 quanta to turn your opponents card into a dificult to remove -8 attack creature with no upside.
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Offline OdinVanguard

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Re: Critical Mass|Critical Mass https://elementscommunity.org/forum/index.php?topic=63948.msg1255005#msg1255005
« Reply #3 on: January 09, 2017, 07:40:15 pm »
How does this interact with SoSac?
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
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Offline kaempfer13Topic starter

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Re: Critical Mass|Critical Mass https://elementscommunity.org/forum/index.php?topic=63948.msg1255006#msg1255006
« Reply #4 on: January 09, 2017, 07:52:09 pm »
Oh, hehe thats an interesting question. I overlooked it before, as I quickly drew the conlusion that this card is usually terrible vs SoSac, as you keep them alive early game and the tons of dmg that follow later are turned into healing; the question is whether we should account for the dmg/healing this card attempted to do or what actually happened to the opponent. I suppose a normal player would initially expect it to grow as long as the opponent is missing health and its attack is negative, however when they read SoSac's effect and see the opponents health dropping they should expect its health to decline (however it's not directly clear from the wording). I think I'll go with the option that more ppl find intuitive.
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Offline OdinVanguard

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Re: Critical Mass|Critical Mass https://elementscommunity.org/forum/index.php?topic=63948.msg1255008#msg1255008
« Reply #5 on: January 09, 2017, 08:09:50 pm »
Its more of a detail atm anyway, but I think this card might have some interesting potential versus SoSac decks.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline Naii_the_Baf

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Re: Critical Mass|Critical Mass https://elementscommunity.org/forum/index.php?topic=63948.msg1256506#msg1256506
« Reply #6 on: February 03, 2017, 09:50:13 pm »
A little OP combo here. So, we have :entropy Antimatter, right? We charge up until we hit 46+ HP, then play :entropy Antimatter, and let it charge up again.
It deals -8 dmg, and has starting HP of 25, so in Turn 1, we play it, deals -8 dmg and stats are now -8|33. Turn 2, -8 dmg and -8|41. Turn 3, -8 dmg and 49|49. Turn 4, there's the catch. Play :entropy Antimatter on this, -49 dmg and 98|98. Turn 5, :entropy Antimatter on this, -98 dmg and 196|196. We could do another turn and Antimatter and BOOM, OTK for FGs at the cost of 3-2 :time and 24-18 :entropy. To add insult to injury, we could use a :entropy Purple Nymph and have our cost reduced to 21 :entropy and also have CC ready for countering the opponent's creatures. So, eek. Or does the attack/health change happen BEFORE attacking?
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Offline kaempfer13Topic starter

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Re: Critical Mass|Critical Mass https://elementscommunity.org/forum/index.php?topic=63948.msg1256508#msg1256508
« Reply #7 on: February 03, 2017, 10:16:55 pm »
Well you necessarily need to have that much dmg dealt to the opponent first, so you gain nothing from doing that; upon negating 49 attack you heal the opponent to presumably full and gain health equal to healing done this way and then set the dmg accordingly. Even if it worked like you expected it too it has most of the weaknesses of vdb, requires a decent amount of quanta and at least 5 turns to work.
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Offline Ides Usher

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Re: Critical Mass|Critical Mass https://elementscommunity.org/forum/index.php?topic=63948.msg1256527#msg1256527
« Reply #8 on: February 04, 2017, 02:34:37 pm »
Beyond the pun at the beginning of the notes, I fail to see why this is  :time and not  :gravity. What am I missing?

Offline kaempfer13Topic starter

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Re: Critical Mass|Critical Mass https://elementscommunity.org/forum/index.php?topic=63948.msg1256530#msg1256530
« Reply #9 on: February 04, 2017, 02:58:20 pm »
its a timebomb that is very difficult to detonate immediately, :gravity would also make it inelement with catapult.
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Re: Critical Mass|Critical Mass https://elementscommunity.org/forum/index.php?topic=63948.msg1256750#msg1256750
« Reply #10 on: February 07, 2017, 01:54:01 pm »
A time bomb, yes I see that now. Yet mass, in my mind, equates with gravity. Would it be so terrible if Critical Mass joined the Massive Dragon and the Armagio? Perhaps it would and I am still missing something.

Offline OdinVanguard

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Re: Critical Mass|Critical Mass https://elementscommunity.org/forum/index.php?topic=63948.msg1256762#msg1256762
« Reply #11 on: February 07, 2017, 07:33:25 pm »
Well you necessarily need to have that much dmg dealt to the opponent first, so you gain nothing from doing that; upon negating 49 attack you heal the opponent to presumably full and gain health equal to healing done this way and then set the dmg accordingly. Even if it worked like you expected it too it has most of the weaknesses of vdb, requires a decent amount of quanta and at least 5 turns to work.
So this will only gain HP if the opponent's HP actually increase, correct?

This is a little off from the nearest similar mechanic, AM vampires, which would still inflict damage on the vamp owner, even if the opponent is at full HP... (although I may be remembering wrong, so someone might want to test this out)

Not a big issue, but should probably be noted in the OP here for reference since it differs.

Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

 

blarg: