A little OP combo here. So, we have
Antimatter, right? We charge up until we hit 46+ HP, then play
Antimatter, and let it charge up again.
It deals -8 dmg, and has starting HP of 25, so in Turn 1, we play it, deals -8 dmg and stats are now -8|33. Turn 2, -8 dmg and -8|41. Turn 3, -8 dmg and 49|49. Turn 4, there's the catch. Play
Antimatter on this, -49 dmg and 98|98. Turn 5,
Antimatter on this, -98 dmg and 196|196. We could do another turn and Antimatter and BOOM, OTK for FGs at the cost of 3-2
and 24-18
. To add insult to injury, we could use a
Purple Nymph and have our cost reduced to 21
and also have CC ready for countering the opponent's creatures. So, eek. Or does the attack/health change happen BEFORE attacking?