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jc14

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Siege Machine | Siege Machine https://elementscommunity.org/forum/index.php?topic=10464.msg128372#msg128372
« on: July 31, 2010, 04:03:13 am »
NAME:
Siege Machine
ELEMENT:
Gravity
COST:
10  :gravity
TYPE:
Creature
ATK|HP:
0|18
ABILITY:
Reduces maximum health according to
damage dealt. Destroys a random pillar
with each successful attack.
NAME:
Siege Machine
ELEMENT:
Gravity
COST:
13  :gravity
TYPE:
Creature
ATK|HP:
0|32
ABILITY:
ART:
Quellion:
http://www.quellion.com/portfolio/Color%20Work/Small%20Battering%20Ram.jpg
IDEA:
NOTES:
SERIES:



On the website where I found it said that the battering ram image was used with friendly permission from Quellion, which I guess means is copyrighted. :/

Retribution

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Re: Siege Machine | Siege Machine https://elementscommunity.org/forum/index.php?topic=10464.msg128376#msg128376
« Reply #1 on: July 31, 2010, 04:05:25 am »
Pretty overpowered, considering even if you buff it once with momentum it deals 5/7 damage a turn and is extremely hard to kill at 32, and it's cost isn't really a factor in it's judging as with a lucky draw it can be played 2nd or 3rd turn.

I suggest you go with either one of the effects, and make it reduce HP according to it's damage.

Oh, and decrease it's HP. This one is even harder to get rid of than massive dragon, and the dragon isn't even particularly annoying. Also, the upgrade is way too beneficial.

jc14

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Re: Siege Machine | Siege Machine https://elementscommunity.org/forum/index.php?topic=10464.msg128387#msg128387
« Reply #2 on: July 31, 2010, 04:27:54 am »
Ok, the maximum health reduction according to damage sounds good.


And halving the health to 9 and 16 respectively.


Offline karis

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Re: Siege Machine | Siege Machine https://elementscommunity.org/forum/index.php?topic=10464.msg128453#msg128453
« Reply #3 on: July 31, 2010, 07:42:48 am »
this thing with momentum and adrenalin.....   wow  a great gravity + life deck  :P

Offline nilsieboy

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Re: Siege Machine | Siege Machine https://elementscommunity.org/forum/index.php?topic=10464.msg128469#msg128469
« Reply #4 on: July 31, 2010, 08:31:46 am »
no one thaught about fire nymph+angel?
that'd be way to powerfull
:gravity nilsieboy :gravity
I wondered why the titan was getting bigger, then it hit me. ~gravity
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Offline karis

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Re: Siege Machine | Siege Machine https://elementscommunity.org/forum/index.php?topic=10464.msg128474#msg128474
« Reply #5 on: July 31, 2010, 08:55:13 am »
^^^

it's same way with the gravity dragon (i can't remember that name...)

and gravity dragon is better to do that combo more than this thing. i'm bet this card ability will suit with more time to attack than one time attack.


jc14

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Re: Siege Machine | Siege Machine https://elementscommunity.org/forum/index.php?topic=10464.msg128618#msg128618
« Reply #6 on: July 31, 2010, 05:20:56 pm »
no one thaught about fire nymph+angel?
that'd be way to powerfull

why not just use an armagio, which is cheaper and has more health? :/

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Re: Siege Machine | Siege Machine https://elementscommunity.org/forum/index.php?topic=10464.msg128657#msg128657
« Reply #7 on: July 31, 2010, 06:35:29 pm »
jc14, you should probably do the following in order for this card to get in the crucible:

-Fix the discrepancies between the card image and the table (add the card description to the 'ability' section)
-Ensure that you TYPE OUT the word "Gravity" in the 'Element' box.  :gravity means gravity quanta, and NOT the element Gravity. The two are not interchangeable.

That said; dear god. One momentum can cause both quanta denial AND health loss, and this card can't be killed easily at all (unless you use Freeze + Shockwave, but again, that's a specific combo). Perhaps it should be an activated ability to reduce the health/destroy a pillar involving :earth quanta?

Also, I'm not sure that the art is free to use. Are you sure that Quellion's art can be used freely and isn't subjected to copyright?

 

blarg: