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Diet soda!

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Re: Creeper vines https://elementscommunity.org/forum/index.php?topic=5349.msg54444#msg54444
« Reply #12 on: April 16, 2010, 09:35:32 pm »
Let's start with this.  Getting 23 life quantums a turn is NOT hard to do.  Creeper vines synergy with adrenaline is crazy, unless you have to pay 4 life quanta because of the passive ability.  I do like like the concept of watering a withered plant, especially with the  :water :life synergy already.

Maybe do something like  :life Vine: Put a poison counter on a creature you control, create another vine.

That would also work with how vines work in real life, leaching their health of other plants.  The synergy with Forest Sepctre means it wouldn't be too hard to pull off, it balances the card well, and makes  :life :water a really solid combo.  As is, I'll give the card a =)/10.
I would rather lower the attack as the person below you said, is that cool? i mean i doubt that infecting your own creatures (other then a virus 40 times then using it) is really wanted. ill think about it well it might help fight antimatter..... ill add it for a bit and if it gets negative feedback ill change it back!

Re: Creeper vines https://elementscommunity.org/forum/index.php?topic=5349.msg56549#msg56549
« Reply #13 on: April 20, 2010, 05:53:46 pm »
Let's start with this.  Getting 23 life quantums a turn is NOT hard to do.  Creeper vines synergy with adrenaline is crazy, unless you have to pay 4 life quanta because of the passive ability.  I do like like the concept of watering a withered plant, especially with the  :water :life synergy already.

Maybe do something like  :life Vine: Put a poison counter on a creature you control, create another vine.

That would also work with how vines work in real life, leaching their health of other plants.  The synergy with Forest Sepctre means it wouldn't be too hard to pull off, it balances the card well, and makes  :life :water a really solid combo.  As is, I'll give the card a =)/10.
I would rather lower the attack as the person below you said, is that cool? i mean i doubt that infecting your own creatures (other then a virus 40 times then using it) is really wanted. ill think about it well it might help fight antimatter..... ill add it for a bit and if it gets negative feedback ill change it back!
I dont like that idea, i would rather have a strong life card, then one that u have to poison your self to use... i like it better the way it is now....

standizzle

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Re: Creeper vines https://elementscommunity.org/forum/index.php?topic=5349.msg56580#msg56580
« Reply #14 on: April 20, 2010, 06:53:59 pm »
a card with two abilities.

good luck having it put into the game.


sorry.
lol.

Offline killsdazombies

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Re: Creeper vines https://elementscommunity.org/forum/index.php?topic=5349.msg56587#msg56587
« Reply #15 on: April 20, 2010, 07:01:25 pm »
a card with two abilities.

good luck having it put into the game.


sorry.
lol.
devourer? huh what about that card?

Re: Creeper vines https://elementscommunity.org/forum/index.php?topic=5349.msg58364#msg58364
« Reply #16 on: April 24, 2010, 06:04:17 am »
lol zanz can change what ever he wants :P it dosnt matter if its possible, it is when zanz decides to make it possible.

Lanidrak

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Re: Creeper vines https://elementscommunity.org/forum/index.php?topic=5349.msg58412#msg58412
« Reply #17 on: April 24, 2010, 10:27:01 am »
I like this idea, seems like it would be cool to use for life witch needs a spam card :F
Firefly Queen
:life :life - Spawn Firefly.



a card with two abilities.

good luck having it put into the game.


sorry.
lol.
devourer? huh what about that card?
Cards can have 1 passive and 1 active ability.

Devourer - Burrow (Active) and Devour Quanta (Passive)



I think this is a nice idea. But, I would change it in one way. Make it so that when a Creeper Vine is killed, it turns into a Withered Vine. In addition to the :life quanta requirement to keep them in play, you are still vulnerable to Thunderstorm and Firestorm, but with sufficient :water quanta you can boost your offence again.

Then, the only way for a player to completely remove the Vines from play is
1) Two Rain of Fires (wasting 4 damage, 2 per Rain)
2) Two thunderstorms (who actually uses thunderstorms?)
3) Two Unstable Gases (the most likely counter)

Diet soda!

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Re: Creeper vines https://elementscommunity.org/forum/index.php?topic=5349.msg58674#msg58674
« Reply #18 on: April 24, 2010, 09:11:42 pm »
I like this idea, seems like it would be cool to use for life witch needs a spam card :F
Firefly Queen
:life :life - Spawn Firefly.



a card with two abilities.

good luck having it put into the game.


sorry.
lol.
devourer? huh what about that card?
Cards can have 1 passive and 1 active ability.

Devourer - Burrow (Active) and Devour Quanta (Passive)



I think this is a nice idea. But, I would change it in one way. Make it so that when a Creeper Vine is killed, it turns into a Withered Vine. In addition to the :life quanta requirement to keep them in play, you are still vulnerable to Thunderstorm and Firestorm, but with sufficient :water quanta you can boost your offence again.

Then, the only way for a player to completely remove the Vines from play is
1) Two Rain of Fires (wasting 4 damage, 2 per Rain)
2) Two thunderstorms (who actually uses thunderstorms?)
3) Two Unstable Gases (the most likely counter)
fire fly queen. 7  :air
queen  :life :life
thats a doul deck, this is a mono card *sorta*

 

blarg: