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Creeper vines https://elementscommunity.org/forum/index.php?topic=5349.msg53957#msg53957
« on: April 16, 2010, 12:54:03 am »
Creeper vines. 1 :life
3/1. vines. 1 life, generate another creeper vines and infects one of your creatures (you choose) , drains 1  :life each turn. If you run out of life it would become a withered vine.
Deadly vines. 1  :life
4/1. vines. 1 life, generate another deadly vines and infects one of your creatures (you choose) , drains 1  :life each turn. If you run out of life it would become an elite withered vine.

Withered vine. 0/1. pay 1 water to turn it into a creeper vine
elite withered vine. 0/1 pay 1 water to turn it into a deadly vine.

ScytherLoL

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Re: Creeper vines https://elementscommunity.org/forum/index.php?topic=5349.msg54075#msg54075
« Reply #1 on: April 16, 2010, 04:09:44 am »
Hmm interesting idea. If I get this right it is kind of like a Life Aflatoxin in the way you can grow it but each one costs 1 :life to keep in play? What happens when you have no life to continue?

Just an idea:

If you have no :life this card becomes a Withered Vine.

Withered Vine:
Cost: 1 :life (if it gets rewound)
Stat: 0|1
Ability: 1 :water Withered Vine becomes a Creeper Vine

Or something along those lines.

Good work

Scyther

verity_blues

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Re: Creeper vines https://elementscommunity.org/forum/index.php?topic=5349.msg54090#msg54090
« Reply #2 on: April 16, 2010, 05:06:38 am »
I love the idea here. Get us some card examples made, I want to see it.

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Re: Creeper vines https://elementscommunity.org/forum/index.php?topic=5349.msg54141#msg54141
« Reply #3 on: April 16, 2010, 10:40:29 am »
I want to wait for the official card marker thing, lol and syther i like your idea i just would say that the card would die, i'll change it.

Offline killsdazombies

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Re: Creeper vines https://elementscommunity.org/forum/index.php?topic=5349.msg54144#msg54144
« Reply #4 on: April 16, 2010, 10:53:20 am »
Wow, nice idea. here is how i would play it, play 3 bonds. play about 20 towers, play this and you just got 100 hp forever.

OK but Sythers idea is great 1  :water to bring it back to life, This is a very Interesting idea that would be fun in the game. nice work!

Re: Creeper vines https://elementscommunity.org/forum/index.php?topic=5349.msg54145#msg54145
« Reply #5 on: April 16, 2010, 11:02:36 am »
I like this idea, seems like it would be cool to use for life witch needs a spam card :F

Belthazar666

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Re: Creeper vines https://elementscommunity.org/forum/index.php?topic=5349.msg54148#msg54148
« Reply #6 on: April 16, 2010, 11:08:00 am »
Really nice idea here, could lead to some interesting decks, and more creatures that require upkeep in the future. Definitely could be used in real decks, something a lot of card ideas lack.

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Re: Creeper vines https://elementscommunity.org/forum/index.php?topic=5349.msg54150#msg54150
« Reply #7 on: April 16, 2010, 11:14:11 am »
Really nice idea here, could lead to some interesting decks, and more creatures that require upkeep in the future. Definitely could be used in real decks, something a lot of card ideas lack.
I might make some but i got to go to school right now, maybe a whole creeper set? O.o lol

verity_blues

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Re: Creeper vines https://elementscommunity.org/forum/index.php?topic=5349.msg54249#msg54249
« Reply #8 on: April 16, 2010, 03:23:37 pm »
The official card maker is stickied, you may use the browser based one, but I wouldn't recommend it (no quantum symbols) or you can download the layers photoshop file (recommended) You do not need photoshop, just go to this link, http://majorgeeks.com/The_Gimp_d4485.html (http://majorgeeks.com/The_Gimp_d4485.html) to download Gimp, a free photoshop-like program.

Offline Glitch

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Re: Creeper vines https://elementscommunity.org/forum/index.php?topic=5349.msg54436#msg54436
« Reply #9 on: April 16, 2010, 09:17:13 pm »
Let's start with this.  Getting 23 life quantums a turn is NOT hard to do.  Creeper vines synergy with adrenaline is crazy, unless you have to pay 4 life quanta because of the passive ability.  I do like like the concept of watering a withered plant, especially with the  :water :life synergy already.

Maybe do something like  :life Vine: Put a poison counter on a creature you control, create another vine.

That would also work with how vines work in real life, leaching their health of other plants.  The synergy with Forest Sepctre means it wouldn't be too hard to pull off, it balances the card well, and makes  :life :water a really solid combo.  As is, I'll give the card a =)/10.

dragonhuman

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Re: Creeper vines https://elementscommunity.org/forum/index.php?topic=5349.msg54438#msg54438
« Reply #10 on: April 16, 2010, 09:20:55 pm »
it seems overpowered for just one life mana because then it still does the 4 damage maybe make it 2 or 3 because it can split it self and so can the splits meaning you do heavy damage and wait for quantums to generate

btw it only becomes witherethed if it doesn't absorb life quantum right? so if it gets eaten it dissapears?

Offline killsdazombies

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Re: Creeper vines https://elementscommunity.org/forum/index.php?topic=5349.msg54443#msg54443
« Reply #11 on: April 16, 2010, 09:28:40 pm »
I thinks its meant to be powerful, it deals alot of damage but it costs some each turn, combine this with forest spirt and emp bond you got a winning combo.

 

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