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Offline eljoemoTopic starter

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Witch | Witch https://elementscommunity.org/forum/index.php?topic=54062.msg1130130#msg1130130
« on: March 20, 2014, 06:07:29 am »
NAME:
Witch
ELEMENT:
Entropy
COST:
5 :entropy
TYPE:
Creature
ATK|HP:
3 | 4
TEXT:
Witch:
Each turn, may cause an effect on up to 3 enemy creatures or heal 5HP if damaged.
NAME:
Witch
ELEMENT:
Entropy
COST:
5 :entropy
TYPE:
Creature
ATK|HP:
4 | 5
TEXT:
Witch:
Each turn, may cause an effect on up to 3 enemy creatures or heal 5HP if damaged.

ART:
Here (Slightly modded by eljoemo)
IDEA:
eljoemo (and Mojang)
NOTES:
The second installment to my Minecraft "series" (I'm not sure if I'll get to 6 cards needed to make it official).

Ahh, Witches. A rarer a fairly recent addition to Minecraft. As the name "Witch" suggests, they attack by throwing potions at you which produce various effects to harm you in various ways.

The effects in particular are as follows:
- Slowness, delay 3 random creatures for 1 turn
- Poison, infect 5 random enemy creatures with 1 poison counter
- Harming, deal 2 damage to 5 random enemy creatures

The numbers I had in mind were:
(Full HP)
- 20% to cause each enemy effect
- 40% to do nothing

(Damaged)
- 10% to cause each enemy effect
- 30% to heal up to 5HP
- 40% to do nothing

These are as well as the normal attacking damage. Adrenaline has no effect on the enemy effect stuff. The ability is active and therefore removable. It should probably just be called "Witch" or something. This can not target immaterial or burrowed creatures.

I've already nerfed this card twice from my original idea, more work might be needed. As always, your input is appreciated with this.

All questions and constructive criticism welcome.

Click >>HERE<< for more info about Witches or click >>HERE<< for more info about Minecraft.
SERIES:
The Minecraft Series
« Last Edit: March 21, 2014, 02:36:51 am by eljoemo »
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Offline dark ripper

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Re: Witch | Witch https://elementscommunity.org/forum/index.php?topic=54062.msg1130137#msg1130137
« Reply #1 on: March 20, 2014, 10:07:11 am »
On its current form, the abillity is passive, so not lobotomizable. If you want to make it active I suggest something like: :entropy Witch: there is a 50% chance that the ability you mention in the OP will be triggered. More chaoz! Following the series.
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Offline OdinVanguard

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Re: Witch | Witch https://elementscommunity.org/forum/index.php?topic=54062.msg1130175#msg1130175
« Reply #2 on: March 20, 2014, 05:05:57 pm »
On its current form, the abillity is passive, so not lobotomizable. If you want to make it active I suggest something like: :entropy Witch: there is a 50% chance that the ability you mention in the OP will be triggered. More chaoz! Following the series.
If he wants to keep it automatic, there is no need to add an activation cost. Just give it a skill name.
E.g.


Although, it is unusual to NOT have the ability trigger multiple times with adrenaline since that effect essentially is like giving the creature multiple turns.

In any event, I do definitely suggest giving the ability a name. If nothing else, it helps set it apart from chaos seed. This is important because the two mechanics trigger a very different set of effects.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline eljoemoTopic starter

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  • eljoemo is a Mummy waiting to discover the path to glory.eljoemo is a Mummy waiting to discover the path to glory.eljoemo is a Mummy waiting to discover the path to glory.eljoemo is a Mummy waiting to discover the path to glory.
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Re: Witch | Witch https://elementscommunity.org/forum/index.php?topic=54062.msg1130256#msg1130256
« Reply #3 on: March 21, 2014, 02:39:40 am »
Updated with the ability name "Witch". Does exactly the same thing as before but now it's clear that it can be removed/ replaced.

The adrenaline thing is because I feel I would be too powerful (especially the unupped) to have a large number of spells going on. I could make it trigger on the first and last, like venom and a few others, or on all attacks, but then it would be strong. What do you guys think?
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Offline OdinVanguard

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Re: Witch | Witch https://elementscommunity.org/forum/index.php?topic=54062.msg1130317#msg1130317
« Reply #4 on: March 21, 2014, 04:34:13 pm »
Updated with the ability name "Witch". Does exactly the same thing as before but now it's clear that it can be removed/ replaced.

The adrenaline thing is because I feel I would be too powerful (especially the unupped) to have a large number of spells going on. I could make it trigger on the first and last, like venom and a few others, or on all attacks, but then it would be strong. What do you guys think?
The witch has an attack power of 4, so first and last with adrenaline should be okay I think... how much poison does a forest scrop inject with blessing and adrenaline (don't know, haven't checked)? It might be a moot point.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

 

blarg: