I suggested something like this in Scaredgirl's "make your own cards thread", and it was also called refresh, i was thinking it could be light and then changed to generic when upped, or stay light and work on all creatures on the field, as a way of removing buffs/effects from enemies and congeals or poison from you, but the only problem with it going back and then being re-played, is that when a monster is first summoned it cannot use its ability, which would render (some) useless for the turn, but making the ability come back afterwards would be challenging too, because you could use the ability, refresh it, and re-use it, up to six times, and with some of the better characters, 6 uses can add up fast, if this was implemented the cost maybe should be higher? that way (if it were 5 quanta) it would have to be pretty late in the game to use, and one player would most likely already have his or her steup open, with a crowd control on the field, but if you can't take out that oty or golem on the first turn, then you could end up dealing with a 21/15 destroyer or a 7/12 oty with 7 less monsters on the field, but having all six would be hard to pull off at once, opinions?