Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Card Ideas and Art => Topic started by: Naii_the_Baf on February 08, 2014, 03:11:58 am

Title: Creature Bond | Ferocious Bond
Post by: Naii_the_Baf on February 08, 2014, 03:11:58 am
(http://i.imgur.com/dlln4jq.png)
(http://imgur.com/y1fBff1.png)
NAME:
Creature Bond
ELEMENT:
Life
COST:
6 :life
TYPE:
Spell
ATK|HP:

TEXT:
Sacrifice a creature to add three quarters (rounded up) of it's HPs to your max HPs.
NAME:
Ferocious Bond
ELEMENT:
Life
COST:
5 :life
TYPE:
Spell
ATK|HP:

TEXT:
Sacrifice a creature to add it's HPs to your max HPs.

ART:

IDEA:
fabian771
NOTES:
NEED ART.
Might be UP against Stone Skin, but you better use it on big creatures like Armagio or Massive Dragon.
Ever felt you needed some HPs and you can't get them? Not even with Life element? Then use this. Example for Creature/Ferocious Bond: You have an Armagio. You use this card. 3/4 of 25: 6.25 rounded up= 6 * 3 = 18 more HPs.
SERIES:

Title: Re: Creature Bond | Ferocious Bond
Post by: ChemMan13 on February 08, 2014, 05:17:04 am
Interesting concept, might be better as a permanent. It could make mono life stalls better, but the mechanic might need to change. Perhaps sacrifice 1 creature to gain X max HP where X = the number of your creatures. This would pair nicely with empathic bond and mitosis, because once you are set up, you can generate a creature each turn just to eat while maintaining a full board to heal with. This is a different idea, but might be more 'life friendly'.
Title: Re: Creature Bond | Ferocious Bond
Post by: OdinVanguard on February 09, 2014, 08:09:22 am
Its an interesting concept but seems very UP compared to

This card not only costs 3 to 7 times as much to cast but requires a sacrifice and will likely give back only a fraction of the max HP return.

Or even compared to

Much lower cost, no sacrifice, much more max hp gained compared to this card

You need to either drop the cost way down, raise the max HP gain, or maybe both.
Title: Re: Creature Bond | Ferocious Bond
Post by: Keolino on February 09, 2014, 08:52:17 am
Don't know when I would use this card over a simple heal. Gives you 20 HP, costs only half and lets your creatures alone. The increase of max HP isn't worth THAT much, even in the life element.
Title: Re: Creature Bond | Ferocious Bond
Post by: timetock on February 09, 2014, 09:01:10 am
What about just not sacrificing the creature? I thought the whole point of life was to spawn more and more, not kill them for some selfish purpose. ;D
Title: Re: Creature Bond | Ferocious Bond
Post by: Keolino on February 09, 2014, 09:16:00 am
What about just not sacrificing the creature? I thought the whole point of life was to spawn more and more, not kill them for some selfish purpose. ;D

Now that you mention it, this card has more of liquid shadow right now ;D The whole "kill yourself to get life" thing, right?

But even if the creature wasn't killed, I think a cost of 5 unupped/4 upped would be more balanced...
Title: Re: Creature Bond | Ferocious Bond
Post by: timetock on February 09, 2014, 09:42:22 am
I think we largely agree that this card is UP.
Don't know when I would use this card over a simple heal. Gives you 20 HP, costs only half and lets your creatures alone. The increase of max HP isn't worth THAT much, even in the life element.
Heal does seem outclass it in every way. ?_? Unless there was some synergy, like "damage creature to give health to yourself" and you spawn voodoos. yikes.
Title: Re: Creature Bond | Ferocious Bond
Post by: ChemMan13 on February 09, 2014, 07:12:49 pm
Due to the above posts, I get the general feeling that this card is seen as UP, If made into a permanent with a similar effect and perhaps lower cost, could it be viable? (Because I like the possibilities of this card.)
blarg: