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Offline EspithelTopic starter

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Halomancer | Halomancer https://elementscommunity.org/forum/index.php?topic=56786.msg1168055#msg1168055
« on: November 24, 2014, 03:41:32 pm »
NAME:
Halomancer
ELEMENT:
Time
COST:
3 :time
TYPE:
Creature
ATK|HP:
0 | 9
TEXT:
:fire :fire: Halomancer gets
+4 | -4. Chaining.
:earth: Halomancer gets
+0 | +4.

NAME:
Halomancer
ELEMENT:
Time
COST:
3 :time
TYPE:
Creature
ATK|HP:
0 | 11
TEXT:
:earth :earth: Halomancer gets
+5 | -5. Chaining.
:fire: Halomancer gets
+0 | +5.


ART:
Frozengaia (This may or may not be a shoddy depiction of Root)
IDEA:
Frozengaia (Who else, seriously?)
NOTES:
This is a card with two abilities.
Or, rather, a card with one ability with two activation costs and effects.

The card starts on the first ability.
When you use the first ability, the card switches to the second ability and readies itself.
After using the second ability, or at the end of turn, the card switches back to the first ability, without readying itself.

Both abilities are treated as if they were one ability - SoR allows both abilities to be used for free, twice a turn. Lobo gets rid of both, replacing the ability gets rid of both (Although you can use the first ability, replace, and then use the second ability).

A halomancer is a being that divines via salt.
SERIES:
Divination
« Last Edit: November 24, 2014, 04:23:17 pm by Frozengaia »

Offline Treldon

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Re: Halomancer | Halomancer https://elementscommunity.org/forum/index.php?topic=56786.msg1168059#msg1168059
« Reply #1 on: November 24, 2014, 03:56:57 pm »
Interesting idea, haven't seen one like it before.

Why switch the elements for the 2 effects for upped?
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Offline EspithelTopic starter

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Re: Halomancer | Halomancer https://elementscommunity.org/forum/index.php?topic=56786.msg1168060#msg1168060
« Reply #2 on: November 24, 2014, 03:59:09 pm »
Give it a month, and you'll be sick of this idea.

I switched the elements because that's more interesting than just raising the stats.

I dislike simple upgrades.

Offline OdinVanguard

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Re: Halomancer | Halomancer https://elementscommunity.org/forum/index.php?topic=56786.msg1168308#msg1168308
« Reply #3 on: November 25, 2014, 08:41:01 pm »
Interesting idea, haven't seen one like it before.

Why switch the elements for the 2 effects for upped?
Alternating abilities is not completely novel, but they are fairly infrequently seen.

So basically it gains an average of +2|+0 per turn?
Seems relatively balanced to me, perhaps a little too high on the HPs on the upgraded version though, considering it is also inflating more rapidly than its unupgraded counterpart... The SoR interaction is certainly interesting. Given the cost of using its chained ability requires a trio effectively, this seems like a little too much of a forced combo right now. Other than that its a pretty interesting card.
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Re: Halomancer | Halomancer https://elementscommunity.org/forum/index.php?topic=56786.msg1168323#msg1168323
« Reply #4 on: November 25, 2014, 10:01:55 pm »
This card seems like an attempt to synergize three elements.
Doesn't really do that as this card forces a synergy to get a "growth" effect.
On the bright side, your art matches RootRanger very perfectly. No sarcasm, he looks exactly like that.

Offline skyironsword

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Re: Halomancer | Halomancer https://elementscommunity.org/forum/index.php?topic=56786.msg1168329#msg1168329
« Reply #5 on: November 25, 2014, 10:34:57 pm »
Alternating abilities is not completely novel, but they are fairly infrequently seen.

So basically it gains an average of +2|+0 per turn?
Seems relatively balanced to me, perhaps a little too high on the HPs on the upgraded version though, considering it is also inflating more rapidly than its unupgraded counterpart... The SoR interaction is certainly interesting. Given the cost of using its chained ability requires a trio effectively, this seems like a little too much of a forced combo right now. Other than that its a pretty interesting card.
Read the notes. Assuming you have enough quanta, it gains +4|+0 per turn.

Offline EspithelTopic starter

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Re: Halomancer | Halomancer https://elementscommunity.org/forum/index.php?topic=56786.msg1168349#msg1168349
« Reply #6 on: November 25, 2014, 11:49:52 pm »
The HP is as so as to give each card 2 uses of the first ability without necessarily having to use the second ability.
That's another reason the abilities are swapped, upped.

If the HP is a concern, I can reduce how much HP is taken away/restored.
And yes, it would it +4 | +0 a turn.
...
Who thinks this should be moved to a different element? Curse you SoR.
« Last Edit: November 25, 2014, 11:52:33 pm by Frozengaia »

 

anything
blarg: