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Offline andretimpa

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Re: Conversion | Conversion https://elementscommunity.org/forum/index.php?topic=54924.msg1144502#msg1144502
« Reply #24 on: July 08, 2014, 06:53:12 pm »
Reduce implies its maximum ATK stays the same, whilst change implies it doesn't.

What?
...


Maximum ATK and current ATK are too different things.
Reduce implies it doesn't change the maximum ATK.
Change implies it does.

1) I don't know of any instance in the game were current and full attack don't have the same value (it looks like Zanz implemented it just in case).
2) Given that, why would anyone assume it changes only one of them instead of both? Notice it doesn't says anything about maximum attack anywhere.
3) Reduce has the potential to cause confusion if the creature has negative attack.
4) If you want you can use 'set' if it bugs you that much.
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Offline Espithel

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Re: Conversion | Conversion https://elementscommunity.org/forum/index.php?topic=54924.msg1144506#msg1144506
« Reply #25 on: July 08, 2014, 07:28:27 pm »
1) It's just... Notable. Shadling, in oETG, uses maximum ATK.
2) It's about as probable as the confusion between reduce and change.
3) The only way that would possibly happen is in the case of antimatter or singularity. Your opponent rarely plays singularity, and you'll be playing antimatter, so it doesn't make a real difference.
4) It doesn't really make a difference either way. My point was it's fine.

Okay, I'm getting a bit hyper. I better stop posting in this topic before I make a fool of myself.

Offline CalambarTopic starter

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Re: Conversion | Conversion https://elementscommunity.org/forum/index.php?topic=54924.msg1144520#msg1144520
« Reply #26 on: July 08, 2014, 10:21:24 pm »
A vivid discussion in my topic. Nice, nice, keep it on guys.
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Offline furkannnO

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Re: Conversion | Conversion https://elementscommunity.org/forum/index.php?topic=54924.msg1144526#msg1144526
« Reply #27 on: July 09, 2014, 12:19:00 am »
Reduce implies its maximum ATK stays the same, whilst change implies it doesn't.

What?
...


Maximum ATK and current ATK are too different things.
Reduce implies it doesn't change the maximum ATK.
Change implies it does.

1) I don't know of any instance in the game were current and full attack don't have the same value (it looks like Zanz implemented it just in case).
2) Given that, why would anyone assume it changes only one of them instead of both? Notice it doesn't says anything about maximum attack anywhere.
3) Reduce has the potential to cause confusion if the creature has negative attack.
4) If you want you can use 'set' if it bugs you that much.


Altho it's a bit weird, you get the point.
« Last Edit: July 09, 2014, 12:23:30 am by furkannnO »
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Offline dark ripper

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Re: Conversion | Conversion https://elementscommunity.org/forum/index.php?topic=54924.msg1144563#msg1144563
« Reply #28 on: July 09, 2014, 09:37:29 am »
Make target creature's stats 1/1 and heal all of your creatures in your field, reduce cost to 4 unupped and 3 upped.
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Offline Pineapple

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Re: Conversion | Conversion https://elementscommunity.org/forum/index.php?topic=54924.msg1144567#msg1144567
« Reply #29 on: July 09, 2014, 10:42:22 am »
This is an insta-kill card because it does not take HP into account and has no restriction while nullifying the enemy creature's attack damage and ability usage. Three ways to change an insta-kill mechanic such that it's easier to balance is to 1. take the affected creature's HP into account, 2. do not completely nullify the affected creature's ATK, or 3. allow the enemy to use the affected creature's ability. For this reason, I suggest you give the creature negative ATK equal to its ATK when targeted, such that the creature's ATK still has relevance in the game.

Also, you don't need the clause "clears any skill", since the bioluminescence clause implies active skill replacement (unless you wanted to include passive skill removal?). For example, for the current version:

Quote
Take control of target creature. Change its ATK to 0 and its skill to bioluminescence.

 

blarg: