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Lanidrak

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Interruption / Interference https://elementscommunity.org/forum/index.php?topic=6646.msg70267#msg70267
« on: May 17, 2010, 10:21:21 pm »
NAME:
Interruption
ELEMENT:
:entropy Entropy :entropy
COST:
4 :entropy
TYPE:
Permanent (Like Sundial)
ATK|HP:
N/A
ABILITY:
Interrupt: All cards being played while Interruption is in play have a 40% chance to fail.
NAME:
Interference
ELEMENT:
:entropy Entropy :entropy
COST:
3 :entropy
TYPE:
Permanent (Like Sundial)
ATK|HP:
N/A
ABILITY:
Interfere: All cards being played while Interference is in play have a 40% chance to fail.
ART:
No one... yet ;) PM me if you're interested
IDEA:
Lanidrak
NOTES:
This does not stack. It affects all cards - Pillars/Towers, Spells, Permanent's. For both you and your opponent.
SERIES:
No Series - have suggested it in the past and never got much feedback - trying again now the forums seem to be more active!

dragonhuman

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Re: Interruption / Interference https://elementscommunity.org/forum/index.php?topic=6646.msg70274#msg70274
« Reply #1 on: May 17, 2010, 10:43:59 pm »
so is it a chance for the effect to fail or for playing it to fail?

and it comes with a 1 turn doomclock?

Offline Bloodshadow

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Re: Interruption / Interference https://elementscommunity.org/forum/index.php?topic=6646.msg70400#msg70400
« Reply #2 on: May 18, 2010, 03:28:25 am »
This card would be EXTREMELY annoying. But I suppose it's OK if it only lasts for 1 turn...
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Lanidrak

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Re: Interruption / Interference https://elementscommunity.org/forum/index.php?topic=6646.msg70522#msg70522
« Reply #3 on: May 18, 2010, 10:06:05 am »
so is it a chance for the effect to fail or for playing it to fail?

and it comes with a 1 turn doomclock?
It is a chance for the 'playing' it to fail. So, you would play a card as normal and if the 40% chance triggers - the Interference card would do some fancy graphic - maybe like a lightning bolt from the Permanent to your Card being played. Then the card being played is removed from the game. The quanta you spent playing the card is lost.

This card would be EXTREMELY annoying. But I suppose it's OK if it only lasts for 1 turn...
That is the idea. :) Sundial's must be pretty annoying for False Gods no? So, why not give entropy a similar card.



If you play this card early, ie. Entropy Tower > Nova > Nova > Interference. You can completely ruin your opponents pillar playing, if he doesn't realise you've played it. Otherwise, you would force him to stall, and not play anything during his first turn - maybe causing him to lose a card? Full hand.

It is mainly to counter Spells. Improved Miracle / Quintessence / Rain of Fire. But it also effects Pillars/Towers, all creatures etc... It will be handy in stopping your opponent from putting down a card combination. Imagine he tries to play a Condor, a Quintessence and a Rain of Fire. Each of those cards being played will have a 40% chance to fail - and if one of them fails, his combination fails.

Any other thoughts?

Offline Avenger

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Re: Interruption / Interference https://elementscommunity.org/forum/index.php?topic=6646.msg70569#msg70569
« Reply #4 on: May 18, 2010, 11:50:32 am »
Make it all spell cards, and 3 turn doomclock?

Scaredgirl

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Re: Interruption / Interference https://elementscommunity.org/forum/index.php?topic=6646.msg70589#msg70589
« Reply #5 on: May 18, 2010, 12:33:45 pm »
This is similar to the Corrupted Pillar I made. I like my version more because it lasts only one turn (like Sundial) and interrupts ALL the cards opponent plays during that turn (it's also "invisible" so opponent doesn't know it's there).

CCG's are too much about luck as it is and I think we should try to use percentage chances as little as possible. Sometimes they are unavoidable but with this kind of card that's not the case.

Lanidrak

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Re: Interruption / Interference https://elementscommunity.org/forum/index.php?topic=6646.msg70776#msg70776
« Reply #6 on: May 18, 2010, 08:36:33 pm »
I was toying with the idea of making it 100%. But I was dreading the 'omg overpoweredz' comments it would receive.

Make it all spell cards, and 3 turn doomclock?

I think that would be a bit too over-powered. It would also shoot you in the foot, since it affects you also.



I am thinking of making it affect Towers/Pillars, Creatures and Spells (ie. Not Permanents)

Then make the 'chance to interrupt' 50%. So you would need to play two of them for a 100% lock down.

Offline Olidot

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Re: Interruption / Interference https://elementscommunity.org/forum/index.php?topic=6646.msg70784#msg70784
« Reply #7 on: May 18, 2010, 08:48:09 pm »
I was toying with the idea of making it 100%. But I was dreading the 'omg overpoweredz' comments it would receive.

Make it all spell cards, and 3 turn doomclock?

I think that would be a bit too over-powered. It would also shoot you in the foot, since it affects you also.



I am thinking of making it affect Towers/Pillars, Creatures and Spells (ie. Not Permanents)

Then make the 'chance to interrupt' 50%. So you would need to play two of them for a 100% lock down.
Towers and Pillars ARE Permanents...

Lanidrak

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Re: Interruption / Interference https://elementscommunity.org/forum/index.php?topic=6646.msg71133#msg71133
« Reply #8 on: May 19, 2010, 11:31:26 am »
Yet we have spells like Earthquake and Trident/Poseidons ability which can only target pillars/towers.

It wouldn't take a genius to make a script or code or whatever which differentiates between Pillars/Towers and Permanents...

 

blarg: