Hmm. Mixed reception so far.
I like the idea. I'm just against giving shards any more power.
SoD is already strong enough as is.
It still doesn't double max HP, but I see your point.
Awesome, more power to the Holy Flash
This was pretty much the reason why I wanted to make this card - so I could start seeing more Healing cards in the game. The Shard thing kind of screws it over.
Oh and the 15 hp after destruction thing is too complicated just increase the cost of the unupped one by 1
I don't like the "Destroy" thing either; I'm going to change it. Stacking, I think, isn't overpowered. I'll wait until more opinions come in before I change it.
I really dislike the fact that it will make Shards of Gratitude even more powerful. Those things hardly have any bad effects—if any as is already. If it only worked for light and life spells/permanents, then that would be better.
But that would alienate Antimatter and stuff. How about "All increases you receive in your HP from an elemental source heals you for twice as much."
This means that the healing source must be from an element; Other cards will not heal double. This is meant to nerf the Contemplation + SoD / SoG combo.
Approve?