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Kaos.

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Confusion | Chaos https://elementscommunity.org/forum/index.php?topic=23728.msg302489#msg302489
« on: March 31, 2011, 07:11:15 pm »
NAME:
Confusion
ELEMENT:
Entropy
COST:
3 :entropy
TYPE:
Spell
TEXT:
Target creature have a chance to target and attack random targets.
NAME:
Chaos
ELEMENT:
Entropy
COST:
4 :entropy
TYPE:
Spell
TEXT:
Target creature have a chance to target and attack random enemy targets.
ART:
Kaos.
IDEA:
Kaos.
NOTES:
Uhm I think it's clear the mechanic; target creatures may attack (50%) random targets (creatures or players), same for abilities.^^

The upgraded card affects with the random targeting only enemy creatures.^^
I think it could also be useful for CC, but could it maybe be OP (thinking about 1/2 purple dragon attacking enemy creatures)? Maybe Chaos should limit the random targeting to creatures on the same side of targeted creature.

Oh, I forgot to specify it, the effect is permanent.
I'm thinking right now about the cost... Is it balanced? Or should I decrease it?

agogo

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Re: Confusion | Chaos https://elementscommunity.org/forum/index.php?topic=23728.msg302929#msg302929
« Reply #1 on: April 01, 2011, 07:52:08 am »
The word chaos for upped isn't really... fitting with confusion
Grammar edit: Target creature has NOT have.
I think the percentage should be part of the text, like the thorn/spine shield.
The chance of this card is good for the unupped, especially as it can kill its allies.
The upped one might be OP. If you used this on more or less... ANY card, it can kill things in a few shots. Dragon+Chaos= 10 damage to a target (creature would die). Used with adrenaline? Deals 3 to many targets. I think the second one can have a reduced cost, but still has a higher chance of attacking ANYTHING not just the enemy.

Kaos.

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Re: Confusion | Chaos https://elementscommunity.org/forum/index.php?topic=23728.msg302989#msg302989
« Reply #2 on: April 01, 2011, 10:47:40 am »
The word chaos for upped isn't really... fitting with confusion
Grammar edit: Target creature has NOT have.
I think the percentage should be part of the text, like the thorn/spine shield.
The chance of this card is good for the unupped, especially as it can kill its allies.
The upped one might be OP. If you used this on more or less... ANY card, it can kill things in a few shots. Dragon+Chaos= 10 damage to a target (creature would die). Used with adrenaline? Deals 3 to many targets. I think the second one can have a reduced cost, but still has a higher chance of attacking ANYTHING not just the enemy.
Thanks for feedback.^^

I'll correct the grammar error (and add the percentage) after a few other feedbacks; about the name I wasn't able to find another good one. :P

About the "OP", I didn't think about adrenaline. With the high percentage of attacking anything it could be dangerous for your creatures too, and I don't think an upgraded card should be so unfair (even if it's an entropy card.. see pandemonium). Maybe it should cost a bit less and have a 60% of attacking/targeting random targets; a 40% of attacking enemy targets + 20% of attacking yours.^^

Offline Ekki

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Re: Confusion | Chaos https://elementscommunity.org/forum/index.php?topic=23728.msg303156#msg303156
« Reply #3 on: April 01, 2011, 03:36:14 pm »
About the "OP", I didn't think about adrenaline. With the high percentage of attacking anything it could be dangerous for your creatures too, and I don't think an upgraded card should be so unfair (even if it's an entropy card.. see pandemonium). Maybe it should cost a bit less and have a 60% of attacking/targeting random targets; a 40% of attacking enemy targets + 20% of attacking yours.^^
No, it's ok the way it is now. The unupped is perfect for enemy creatures in creatureless/gravity decks, and the upped one is good with Adrenaline, but not game-breaking, since you're stopping to attack your opponent, and you don't know if you will kill his/her creatures (it's random, and it could attack a Massive Dragon instead of that hungry Otyugh)
Maybe the costs could be tweaked, dunno how.
The percentage doesn't have to be specified in the card, it's like optional, and I prefer not to tell that (it looks more entropic not to say how often it will attack other creatures).

What would happen if the Confused creature was the only one in the field? Pokemon-ish effect of the creature attacking itself? I agree with the idea of the creature having a chance of damaging itself, as to balance the effect a bit more...

As always, I love your cards Kaos :D

Kaos.

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Re: Confusion | Chaos https://elementscommunity.org/forum/index.php?topic=23728.msg305378#msg305378
« Reply #4 on: April 04, 2011, 05:33:41 pm »
Ty Krathos. xD

Any other feedback? :P

Kaos.

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Re: Confusion | Chaos https://elementscommunity.org/forum/index.php?topic=23728.msg308788#msg308788
« Reply #5 on: April 09, 2011, 02:02:53 pm »
Hello hello, is there anybody in there?

Flayne

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Re: Confusion | Chaos https://elementscommunity.org/forum/index.php?topic=23728.msg309130#msg309130
« Reply #6 on: April 10, 2011, 01:45:10 am »
Imo, this should be an ability on a creature, and should be in effect for a single turn, ability cost should be 2  :entropy.
i see it more effective that way and more interesting as a soft brainwash effect. (its a little weaker than Ulitharid's lobotomize ability)

 

anything
blarg: