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Offline OdinVanguard

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Re: Confessor | Confessor https://elementscommunity.org/forum/index.php?topic=47061.msg1044675#msg1044675
« Reply #12 on: February 20, 2013, 10:29:56 pm »
I think that one option here is to break it into two seperate abilities.

-An active one (preferably :time powered) that reveals a card from each hand,
-And a passive one that allows playing of each others cards.

Sooooo...

Without :time to work with, you can force opponent to play cards at random. Without knowing the effect till its too late.

With :time to work with you can start revealing cards and put the abilities' full potentials to use.

Would that be satisfactory?
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Offline Pineapple

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Re: Confessor | Confessor https://elementscommunity.org/forum/index.php?topic=47061.msg1044680#msg1044680
« Reply #13 on: February 20, 2013, 10:38:18 pm »
If it needs a limit, what about making it an ability?

Quote
3 : Guide (anyone can use)
Play target card for opponent if their quanta allows.
« Last Edit: February 20, 2013, 10:40:52 pm by Pineapple »

Offline Pineapple

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Re: Confessor | Confessor https://elementscommunity.org/forum/index.php?topic=47061.msg1044681#msg1044681
« Reply #14 on: February 20, 2013, 10:40:08 pm »
Without :time to work with, you can force opponent to play cards at random. Without knowing the effect till its too late.
That doesn't exactly work with targeting mechanics and "if quanta allows" of the current version..

Offline OdinVanguard

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Re: Confessor | Confessor https://elementscommunity.org/forum/index.php?topic=47061.msg1044692#msg1044692
« Reply #15 on: February 20, 2013, 10:57:20 pm »
Without :time to work with, you can force opponent to play cards at random. Without knowing the effect till its too late.
That doesn't exactly work with targeting mechanics and "if quanta allows" of the current version..
It should be fine I think...

-The :time ability just reveals a card / cards to players
-Using an opponents card is a seperate event and would work just like any other casting event...
the only difference is, if the card isn't face up when cast you don't get to know anything about it other than what targets are available (if applicable)

E.g. suppose the opponent has 3 :light quanta, 8 :entropy quanta , a blessing, and an antimatter.
Both cards would be face down and have the "castable" highlight effect to show they can be used.
Clicking on either one would pop up the targeting screen and show all creatures in play as targetable...
The catch is, unless you spent quanta to reveal them, you won't know whether the creature you target will get a +3|+3 or an AM debuff.

...The only code that would need to be tweaked is that quanta subtraction would need to be delayed until after casting.
Currently, the quanta shows the subraction upon casting of a spell and gets added back if canceled, which would give too much away.
« Last Edit: February 20, 2013, 10:59:38 pm by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline HyroenTopic starter

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Re: Confessor | Confessor https://elementscommunity.org/forum/index.php?topic=47061.msg1044732#msg1044732
« Reply #16 on: February 21, 2013, 12:30:56 am »
Yeah, I'm highly considering splitting it into 2 versions. A little confused at the moment because the Idea Guru isn't saying that this card could be as devastating as much as others.

I may just revert it to its original form however, one that would just reveal your hand and generate :light while in hand.
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