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DeathPanda1

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Re: Refresh | Rejuvinate https://elementscommunity.org/forum/index.php?topic=28491.msg369722#msg369722
« Reply #12 on: July 22, 2011, 09:22:48 am »
I was just thinking of an idea like this, but it would refresh all timers (except poison/neurotoxin/purify) and abilities of your creatures and permanents.

Time
Refresh 9 :time / Refresh 8 :time
Spell

Refreshes all timers and activations on creatures and permanents you control. Consumes all :time.

(Sundial, Phase shield, Wings, Cloak have their timers reset to full. Creatures, permanents and weapons can use their ability again if they have already used it this turn). Now that I think about it, resetting timers could be overpowered in some situations. Albeit an an 8 card and tri-element combo, you could prolong one protected Phase shield to lasting 21 turns. With 5 other shields that's potentially 36 turns of phase. Either way this is neither here nor there.

I think the cost is a bit low for the effect. I think it's a very versatile card and can be splashed into many decks. In some cases I think it's actually more useful than Sky blitz for dived creatures and it might allow you to bypass summoning sickness (1-turn evolving Graboids?), depending on how it works.

I'd think increasing the cost to around 5 :time / 4 :time might be better. Like you said you do have to pay the cost of the ability again, so it doesn't warrant a very high cost. At 2/1 Supernovas (or even Novas) pay for them all which makes it a bit too easy to play.
Eh like your idea sounds interesting.
5 :time | 4 :time cost, I reckon is a bit high maybe 4 :time | 3 :time. I dont want it too high.
As for graboids they evolve into a new creature/new ability there for it would refresh burrow not evolve

Offline Kardo

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Re: Refresh | Rejuvinate https://elementscommunity.org/forum/index.php?topic=28491.msg369765#msg369765
« Reply #13 on: July 22, 2011, 11:49:47 am »
Sorry I should have clarified with graboids. I wanted to ask whether it would work or not. Does Refresh/Rejuvenate activate abilities of creatures that have just been played that turn or have not yet been used?

For example:
1) Play a few graboids
2) Use Refresh/Rejuvenate
3) Evolve the graboids (assuming Evolve is now active due to Refresh/Rejuvenate).

I know this probably isn't the intended use of the card, but if it works it would effectively bypass summoning sickness for the turn this card is played. This type of usage is what concerned me with the low 2 :time / 1 :time cost.

DeathPanda1

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Re: Refresh | Rejuvinate https://elementscommunity.org/forum/index.php?topic=28491.msg369994#msg369994
« Reply #14 on: July 22, 2011, 10:14:57 pm »
Sorry I should have clarified with graboids. I wanted to ask whether it would work or not. Does Refresh/Rejuvenate activate abilities of creatures that have just been played that turn or have not yet been used?

For example:
1) Play a few graboids
2) Use Refresh/Rejuvenate
3) Evolve the graboids (assuming Evolve is now active due to Refresh/Rejuvenate).

I know this probably isn't the intended use of the card, but if it works it would effectively bypass summoning sickness for the turn this card is played. This type of usage is what concerned me with the low 2 :time / 1 :time cost.
Ah i didnt think of that? Maybe I shouldnt?

Offline NikaZaslavsky

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Re: Refresh | Rejuvinate https://elementscommunity.org/forum/index.php?topic=28491.msg370042#msg370042
« Reply #15 on: July 23, 2011, 01:00:53 am »
This is a great idea!
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Smurrf

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Re: Refresh | Rejuvinate https://elementscommunity.org/forum/index.php?topic=28491.msg370277#msg370277
« Reply #16 on: July 23, 2011, 03:02:53 pm »
The key wording is 'again'.  If it hasn't used the skill yet, it won't get refreshed, and therefore won't be able to use it.

DeathPanda1

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Re: Refresh | Rejuvinate https://elementscommunity.org/forum/index.php?topic=28491.msg370447#msg370447
« Reply #17 on: July 23, 2011, 09:19:47 pm »
The key wording is 'again'.  If it hasn't used the skill yet, it won't get refreshed, and therefore won't be able to use it.
Very nicely pointed out... that solves that
Ill change the cost later today to 4 :time|3 :time

Offline MatrimKK

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Re: Refresh | Rejuvinate https://elementscommunity.org/forum/index.php?topic=28491.msg371009#msg371009
« Reply #18 on: July 25, 2011, 03:48:39 am »
interesting card if you are still considering a name change:
hasten, quicken, double time?

DeathPanda1

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Re: Refresh | Rejuvinate https://elementscommunity.org/forum/index.php?topic=28491.msg371354#msg371354
« Reply #19 on: July 25, 2011, 07:59:27 pm »
interesting card if you are still considering a name change:
hasten, quicken, double time?
Thanks for the names i my use them?
Hasten sounds good but ah for now ill leave it

Offline MatrimKK

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Re: Refresh | Rejuvinate https://elementscommunity.org/forum/index.php?topic=28491.msg371355#msg371355
« Reply #20 on: July 25, 2011, 07:59:53 pm »
Of course you may :D

 

blarg: