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xBerzerk

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Compulsion | Compulsion https://elementscommunity.org/forum/index.php?topic=28898.msg369179#msg369179
« on: July 21, 2011, 08:55:23 am »
NAME:
Compulsion
ELEMENT:
Gravity
COST:
2 :gravity
TYPE:
Spell
ATK|HP:
TEXT:
Turn your opponent's weapon into a creature
NAME:
Compulsion
ELEMENT:
Gravity
COST:
2
TYPE:
Gravity
ATK|HP:
TEXT:
Turn your opponent's weapon into a creature
ART:
Ball Lightning and Animate Weapon. Credit due to the artists of each piece, respectively.
IDEA:
xBerzerk
NOTES:
Same concept as Animate Weapon, but applies to your opponent's weapon.

Should it affect Enchant Artifact'd weapons?
SERIES:

xBerzerk

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Re: Compulsion | Compulsion https://elementscommunity.org/forum/index.php?topic=28898.msg370965#msg370965
« Reply #1 on: July 25, 2011, 01:27:30 am »
Feedback please?

Re: Compulsion | Compulsion https://elementscommunity.org/forum/index.php?topic=28898.msg370968#msg370968
« Reply #2 on: July 25, 2011, 01:35:14 am »
Only situation I can see where this would work in your favor: you have creature control available but no permanent control.  You're spending a card to "convert" creature control into permanent control for the weapon slot only - that's extremely situational, and even for Gravity elementals, it would be more efficient to just pack simple permanent control cards.  Pulverizer and Deflagration work especially well.

Most decks don't pack just one of a weapon, so they can draw it more reliably.  Unless comboed with something else, this card just helps your opponent.

Offline MatrimKK

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Re: Compulsion | Compulsion https://elementscommunity.org/forum/index.php?topic=28898.msg371018#msg371018
« Reply #3 on: July 25, 2011, 04:11:41 am »
I think the game offers more cc than pc?  Plus I really do like the modded art :D
And yes I think this should effect an immortal weapon, since glories can be animated.

xBerzerk

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Re: Compulsion | Compulsion https://elementscommunity.org/forum/index.php?topic=28898.msg371258#msg371258
« Reply #4 on: July 25, 2011, 04:50:55 pm »
Only situation I can see where this would work in your favor: you have creature control available but no permanent control.  You're spending a card to "convert" creature control into permanent control for the weapon slot only - that's extremely situational, and even for Gravity elementals, it would be more efficient to just pack simple permanent control cards.  Pulverizer and Deflagration work especially well.

Most decks don't pack just one of a weapon, so they can draw it more reliably.  Unless comboed with something else, this card just helps your opponent.
This is where the question in "Notes" comes in. Notice that immortal creatures are still vulnerable to shields and can be removed from play. Currently, there is no counter for immortal or otherwise PA'd permanents. As with my card, "[link="http://elementscommunity.org/forum/index.php/topic,14338.0.html"]Antidote | Antibiotic[/link]", I like to try and invent counters for anything in Elements that is naturally invincible by all means. I ask the question of whether or not to affect any PA'd weapons because I'm not sure if it would upset the balance. Perhaps it could affect them in a way that Morning Glory is animated. The weapons could still be immortal as they enter the field?

I think the game offers more cc than pc?  Plus I really do like the modded art :D
And yes I think this should effect an immortal weapon, since glories can be animated.
Indeed, it does. Also, shields can't damage weapons. Even Permafrost shield doesn't freeze weapons. Thanks, but it's just an inverted Flying Weapon with two Sparks.

Offline Pineapple

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Re: Compulsion | Compulsion https://elementscommunity.org/forum/index.php?topic=28898.msg371341#msg371341
« Reply #5 on: July 25, 2011, 07:42:22 pm »
I think it should be a permanent with the effect as its ability. Too situational, like icebolt+shockwave for destroying weapons.

 

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