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icybraker

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Preservation: My Entry to the "Make This Card" Contest https://elementscommunity.org/forum/index.php?topic=4215.msg41487#msg41487
« on: March 20, 2010, 01:46:36 pm »
(http://www.screenshotdumpster.com/) (http://www.screenshotdumpster.com/)

Preservation. :) We need a bit more defense here, don't we?

NOTES:
Like the original Sundial, it automatically goes away after it has been on your side of the field for 2 turns.
Water and Aether seem like the most "preservative" elements to me. Aether never changes, and Water is calm and peaceful.

Discuss,yall!


Offline Baily18

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Re: Preservation: My Entry to the "Make This Card" Contest https://elementscommunity.org/forum/index.php?topic=4215.msg41489#msg41489
« Reply #1 on: March 20, 2010, 01:50:08 pm »
6 phase shields+ 6 of these= WTF? 30 Turns invincibility?  ^-^

icybraker

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Re: Preservation: My Entry to the "Make This Card" Contest https://elementscommunity.org/forum/index.php?topic=4215.msg41492#msg41492
« Reply #2 on: March 20, 2010, 01:51:52 pm »
Pulverizer. :)

Also, if you think about it, 6 Phase Shields + 6 Sundials = 24 turns of invincibility for a much cheaper cost.

And Preservation isn't "Invincibility". You still get hurt, you just can't get your health reduced below 1 HP by any means as long as it's in play.

ajm6

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Re: Preservation: My Entry to the "Make This Card" Contest https://elementscommunity.org/forum/index.php?topic=4215.msg41505#msg41505
« Reply #3 on: March 20, 2010, 02:16:04 pm »
I agree with Bailey its very strong complete invincibility for 12 turns for both sundial and phase shield you can bypass the protection with spells or poison plus weapons for sundials and momentum for the shield there is no way around this other than permanent destruction. I think that this needs another weakness for it to not be OP.

icybraker

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Re: Preservation: My Entry to the "Make This Card" Contest https://elementscommunity.org/forum/index.php?topic=4215.msg41507#msg41507
« Reply #4 on: March 20, 2010, 02:20:10 pm »
Hm. Perhaps. But that's only if you draw all 6 of them in your deck, right? By itself, it's only 2 turns of ensured survival, given that your permanents aren't destroyed, and you STILL get injured - you just don't drop below 1 health.

A Phase Shield costs 6 :aether . It protects against all attacks except spells for 3 turns.
This costs 4 :water. It does not protect against any attacks, but it ensures that you do not die for 2 turns.

It may be powerful, like Phase Shield is, but I don't think it's overpowerful. But if you disagree... I may have to change it.

Deedle

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Re: Preservation: My Entry to the "Make This Card" Contest https://elementscommunity.org/forum/index.php?topic=4215.msg41518#msg41518
« Reply #5 on: March 20, 2010, 02:45:07 pm »
I like it, I do think its slightly OP. 

I think if it didn't have the  :aether :aether to not draw a card next turn on the un-upped, and then  :aether :aether to not draw one on the upped it would be balanced better. But thats just me, I said "slightly"

But good work its my 2nd fav (im biased)

icybraker

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Re: Preservation: My Entry to the "Make This Card" Contest https://elementscommunity.org/forum/index.php?topic=4215.msg41519#msg41519
« Reply #6 on: March 20, 2010, 02:46:22 pm »
(im biased)
Who isn't? :P

Yeah, I think the general consensus is that it needs to be nerfed. I'll edit it later once I get more comments on how to nerf it.

ajm6

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Re: Preservation: My Entry to the "Make This Card" Contest https://elementscommunity.org/forum/index.php?topic=4215.msg41528#msg41528
« Reply #7 on: March 20, 2010, 03:11:54 pm »
For me the only real problem to this is there is no back door to directly deal damage for every other protection card or combination of cards there is always some back door even if its only having higher damage creatures. imo 2 turns can be a very long time to not be able to finish a game and with no way to hit past it normally I wouldn't waste a PA on a card that's going to be gone in 2  turns, but for complete and total invincibility...

That's all I really have against is the lack of a back door

michael830

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Re: Preservation: My Entry to the "Make This Card" Contest https://elementscommunity.org/forum/index.php?topic=4215.msg44913#msg44913
« Reply #8 on: March 28, 2010, 10:39:53 pm »
my question is why wouldnt you want to draw next turn

lunter

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Re: Preservation: My Entry to the "Make This Card" Contest https://elementscommunity.org/forum/index.php?topic=4215.msg44929#msg44929
« Reply #9 on: March 28, 2010, 11:48:15 pm »
What about poison?, itll be hard to code that the poison does no damage, but in general its a good card the anti-deckout effect is nice, but the cost should be increased, mono water does not have anything this good and as some of them play poison decks, it'll be a great advantage to have 12 turns without being killed

Kurohami

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Re: Preservation: My Entry to the "Make This Card" Contest https://elementscommunity.org/forum/index.php?topic=4215.msg44956#msg44956
« Reply #10 on: March 29, 2010, 01:37:26 am »
How about making it also dispel poison effect? That fits the water theme and makes it easier to code.

ajm6

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Re: Preservation: My Entry to the "Make This Card" Contest https://elementscommunity.org/forum/index.php?topic=4215.msg44992#msg44992
« Reply #11 on: March 29, 2010, 03:05:52 am »
@Kurohami I think dispelling the poison effect would make it entirely replace purify I don't think that it will be too hard to code this actually you just set 1 as opposed to 0 as the lower threshold on HP when this card is in play basically the opposite of the heal all but one effect on miracle.

@michael you don't want to draw cards if you  don't have any left in your deck so you use this to prevent deck out.

 

blarg: