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AngeDeMort

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Re: Community Challenge : Duality's Legacy https://elementscommunity.org/forum/index.php?topic=26964.msg344822#msg344822
« Reply #24 on: June 02, 2011, 04:43:18 am »
Question concerning the "must interact with 2 quantum pools" rule. Does devourer fall into the category of duality since it interacts with a pool of the opponent's quanta and your :darkness pool?

Offline Essence

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Re: Community Challenge : Duality's Legacy https://elementscommunity.org/forum/index.php?topic=26964.msg344992#msg344992
« Reply #25 on: June 02, 2011, 07:21:23 pm »
No, devourers interact with 2 pools of quantum because they drain :darkness and have an :earth -powered activated ability. :P
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Re: Community Challenge : Duality's Legacy https://elementscommunity.org/forum/index.php?topic=26964.msg345204#msg345204
« Reply #26 on: June 03, 2011, 01:30:50 am »
But this was said in the original post
Q:
What does "The card must be able to generate or interact with 2 quantum pools." limit against?

A:
Activated abilities like " :air : Web " don't count towards this requirement, but something like " 0 :Drain :fire to produce :water :water ." or "Generates :life and :earth" would. Be creative!
So I don't think active ability don't count as duality, but I was just wondering if targeting the opponent's quanta could be counted as interacting with 2 quantum pools

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Re: Community Challenge : Duality's Legacy https://elementscommunity.org/forum/index.php?topic=26964.msg345208#msg345208
« Reply #27 on: June 03, 2011, 01:44:18 am »
Active abilities do count - see Rustler.

What I should've said was abilities that cost quantum to do something like "Freeze Target creature" and to clarify, 2 quantum pools means two different elemental quantum pools.

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Re: Community Challenge : Duality's Legacy https://elementscommunity.org/forum/index.php?topic=26964.msg345210#msg345210
« Reply #28 on: June 03, 2011, 01:48:00 am »
Would things that indirectly generate quanta count as interacting with two pools?
ex. I make a card that has the ability " :aether : Generate an Emerald Pillar." Would that count?

Offline ZephyrPhantomTopic starter

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Re: Community Challenge : Duality's Legacy https://elementscommunity.org/forum/index.php?topic=26964.msg345213#msg345213
« Reply #29 on: June 03, 2011, 01:50:48 am »
Would things that indirectly generate quanta count as interacting with two pools?
ex. I make a card that has the ability " :aether : Generate an Emerald Pillar." Would that count?
Yep.

If you have any other questions with the rules feel free to keep asking - it helps to improve the overall quality of the competition.

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Re: Community Challenge : Duality's Legacy https://elementscommunity.org/forum/index.php?topic=26964.msg345514#msg345514
« Reply #30 on: June 03, 2011, 06:34:25 pm »
Active abilities do count - see Rustler.

What I should've said was abilities that cost quantum to do something like "Freeze Target creature" and to clarify, 2 quantum pools means two different elemental quantum pools.
Does this mean that Devourer doesn't count, because it has one passive ability that affects one quanta pool and a separate active ability that affects a different quanta pool, and the two don't interact?
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Re: Community Challenge : Duality's Legacy https://elementscommunity.org/forum/index.php?topic=26964.msg345557#msg345557
« Reply #31 on: June 03, 2011, 08:43:08 pm »
Hmm... yeah, Rustler/Pest are becoming somewhat tricky cases to explain.

Rustler counts since it's using :light to produce :life - it's using 1 ability to interact with 2 quantum pools at the same time.

Pest doesn't count with the current rules because it's use/drain of quantum isn't in 1 ability - :earth Burrow and draining quantum are two different abilities. If it was something like ":earth : Burrow and generate :darkness.", it could work.

So to summarize, the way I interpreted it, 1 ability has to do something to two elemental quantum pools.

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Re: Community Challenge : Duality's Legacy https://elementscommunity.org/forum/index.php?topic=26964.msg345585#msg345585
« Reply #32 on: June 03, 2011, 10:10:44 pm »
I will sign up.

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Re: Community Challenge : Duality's Legacy https://elementscommunity.org/forum/index.php?topic=26964.msg345662#msg345662
« Reply #33 on: June 04, 2011, 01:19:59 am »
Count me in.
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Re: Community Challenge : Duality's Legacy https://elementscommunity.org/forum/index.php?topic=26964.msg345676#msg345676
« Reply #34 on: June 04, 2011, 01:33:46 am »
Jump in the challenge.

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Re: Community Challenge : Duality's Legacy https://elementscommunity.org/forum/index.php?topic=26964.msg345743#msg345743
« Reply #35 on: June 04, 2011, 05:14:30 am »
Pest doesn't count with the current rules because it's use/drain of quantum isn't in 1 ability - :earth Burrow and draining quantum are two different abilities. If it was something like ":earth : Burrow and generate :darkness.", it could work.

So to summarize, the way I interpreted it, 1 ability has to do something to two elemental quantum pools.
My original question was concerning pest's passive quantum absorption not it's burrow skill. Does the fact that it drains quanta from a random pool of your enemy (using it in a sense) and produce :darkness for you count as affecting two quantum pools or one? I guess what I'm really trying to ask is when the 1 ability has to do something to two quantum pools are the enemy's quantum pools fair game or are we just using our own?
For a rough example would this be allowed under the current rules: "Absorb :earth from your opponent and produce :water"?

 

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